Yes someone over at Anandtech managed to hit 3200 I believe, but not sure what ram/board combination. Likely CH6 and FlareX.Has it changed? Like can you have 32GB 3200 running on Ryzen? What is currently the highest memory speed that people can get with 32GB of memory?
What I want is for Ryzen to be able to have 32GB 3200 memory! Right now, because of those known limitation, if you want 32GB of memory, you need to settle for lower speed since I don't think you can occupy all 4 slots if you want more than 2666 and I don't think they sell 16GB single rank RAM (at least I can't find it in my country).
Has it changed? Like can you have 32GB 3200 running on Ryzen? What is currently the highest memory speed that people can get with 32GB of memory?
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The ability for Ryzen to shift data over the infinity fabric is tied to the memory controller, thus faster memory is better.I'd get the need for ~50GB/s if these were APUs with a 1TFLOPs GPU, but for CPU cores only, where does this bandwidth make any practical difference?
The jump from 2133 -> 3200 can get you +~10 % perf (!) in a few cases ( e.g. http://www.hardware.fr/articles/958-5/jeux-battlefield-1-project-cars.html )
4/8; 3.0/3.3GHz; 704 Vega cores. And even L3 cache.
Yes, the GPU is pretty close. Xbox One is 12 CUs @ 853Mhz. One extra CU extra and 53MHz lead. But GCN2 -> GCN5 is huge difference for geometry performance. Then there's delta color compression, ROP caches under L2, tiled rasterizer, instruction prefetch, etc. And for future games: double rate fp16 + SDWA, DPP (cross lane ops in SM 6.0 and Vulkan). I would expect Raven Ridge GPU to be slightly faster than Xbox One.11 CUs @800MHz, Raven Ridge is going to be pretty close to Xbox One in graphics performance (and multithreaded CPU for that matter).
Quad core (8 thread) Ryzen has almost double clocks and almost 2x IPC. Should be roughly 2x faster than Xbox One CPU in multithreaded tasks, and up to 4x faster in single threaded tasks.
Ryzen has FMA, Jaguar doesn't. That doubles theoretical FLOP per clock (when code uses FMA instructions). Also according to Agner Fog's analysis Ryzen can do (128b) 4xFMA + 4xFADD in 3 cycles. That's 12 FLOP in 3 cycles = 4 FLOP / cycle. Equal FLOP to 2xFMA per cycle, but doesn't require two dependent muls and adds. Ryzen also decodes "fastpath double" ops in single cycle. This includes AVX and AVX2 instructions that will be split to two 128 bit halves. Jaguar doesn't have AVX2, so no full width integer ops and no gather. Also Jaguar doesn't have BMI2 instruction set, which includes pdep/pexp instructions (very nice for morton decode/encode).Quad core Ryzen is going to be almost twice as fast as eight core Jaguar plowing through integer spaghetti, but about equal on AVX code, right ?
Yes, the GPU is pretty close. Xbox One is 12 CUs @ 853Mhz. One extra CU extra and 53MHz lead. But GCN2 -> GCN5 is huge difference for geometry performance. Then there's delta color compression, ROP caches under L2, tiled rasterizer, instruction prefetch, etc. And for future games: double rate fp16 + SDWA, DPP (cross lane ops in SM 6.0 and Vulkan). I would expect Raven Ridge GPU to be slightly faster than Xbox One.
Quad core (8 thread) Ryzen has almost double clocks and almost 2x IPC. Should be roughly 2x faster than Xbox One CPU in multithreaded tasks, and up to 4x faster in single threaded tasks.
Bandwidth is a question mark however. Dual channel DDR4 at 2666 MHz = 42.7 GB/s. That's slower than Xbox One's quad channel 2133 MHz DDR3 main memory (68.3 GB/s) and there's no EDRAM either. DCC and bigger caches help, but can't do miracles.
Even at 45W that would be pretty sweet
???bugged gamers