https://www.pcper.com/news/Processors/AMD-goes-after-15B-embedded-space-two-new-embedded-processors
Embedded RR APUs support faster memory (3200)?
Embedded RR APUs support faster memory (3200)?
Yep, just a few desktop processors glued together mr intelDuring the design phase of its Zen CPU and Vega graphics architecture, business unit leaders included capabilities like multiple 10-gigabit network integration, support of four 4K display outputs, ECC memory (error correction capability for mission-critical applications), and unique embedded-based interfaces for external connectivity.
While these were not needed for the consumer segments of the market, and weren’t exposed in those hardware launches, they provide crucial benefits for AMD customers when selecting a chip for embedded markets.
The slides point towards networking and storage, which makes sense with all the PCIe lanes for IO. The actual processing power could be useful in the case of encryption/hashing, VPN, packet inspection, or routing. Maybe some sort of video editing console, but a big APU would make more sense there.More impressed with embedded 32 core EPYC
No idea what needs that kind of power embedded but wow.
Well Dell's EPYC server offerings appeared on their website a few days ago. Price-wise they're not particularly competitive with an equivalent FLOPpage of Xeons. For some specific workloads they may be advantageous I guess. I have a couple of shared-memory parallel codes that will scale to 128 threads, but not enough to make EPYC compelling over Xeon at this time.
Holy crap they had AMD make custom processors for them? That's impressive. I never imagined they had the capital for something like that.
It's not custom.Holy crap they had AMD make custom processors for them? That's impressive. I never imagined they had the capital for something like that.
Holy crap they had AMD make custom processors for them? That's impressive. I never imagined they had the capital for something like that.
Yes indeed, but soldered-in APU cooling fan would need to change though when going to production. Such fans rarely live very long, and it's not reasonable expecting people to break out a soldering iron to replace it.If anything, the only custom part AMD may have done to/with Smach is the console's PCB, which looks pretty neat IMO:
Valve should be really into it but I guess it conflicts with their SteamOS ideal. I assume they'd still rather push that but either way if they get Steam front and center on a SmachZ, it has to be good for them.
New If SmachZ's CPU alone is rated at 12 to 25 W TDP, wouldn't this thing need a fast spinning fan to cool it and also have a very short battery life?
Fernandez tells me the system will have a 46 Whr battery that can provide up to 5 hours of battery life while gaming and that the fan noise “will be very similar to the Nintendo Switch, 31dB."
Soldered-in? Even without looking at these latest pictures of the PCBs, you could see the screws in the cooler.Yes indeed, but soldered-in APU cooling fan would need to change though when going to production.
They claim it's 31dB and comparable to Switch. Also, they've set the CPU to 15W by defaultIf SmachZ's CPU alone is rated at 12 to 25 W TDP, wouldn't this thing need a fast spinning fan to cool it and also have a very short battery life?
Not custom as much as tailored towards their application with firmware most likely. 10GbE, multiple display outputs, SATA/NVMe, etc that would be supported would be of limited use on a handheld.Holy crap they had AMD make custom processors for them? That's impressive. I never imagined they had the capital for something like that.
I'm not sure that works well in practice. That would essentially mean replacing everything but the display, battery, and buttons. Interesting concept, but that board would be most of the cost. Faster APU with the same RAM, storage, etc may be of limited benefit.Apparently, this PCB unit will be replaceable, so people can upgrade to a more powerful APU in the future, without having to purchase a whole new console.
Depends on where they were taking SteamOS. Designing all games for linux/SteamOS with the intention of encapsulating them in virtual machines for sandboxing would be plausible. Mobile platforms already do that, but GPU pass-through could allow it to scale to more demanding games. Aligns with Intel's design with integrated GPU plus Vega. That should allow games to more easily jump platforms, but would require a push from the status quo or the ability to encapsulate Windows.Valve should be really into it but I guess it conflicts with their SteamOS ideal. I assume they'd still rather push that but either way if they get Steam front and center on a SmachZ, it has to be good for them.
Always external or possibly interchangeable batteries to extend that life if really gaming hard. I doubt there is a good power solution for attempting PC gaming on a handheld without really expensive hardware. That would require over-sized/cored silicon, HBM, etc to cut power as much as possible to achieve similar performance to a system using 100W or more.46W.h in this system should be good for 2h-2h30 if the system is being used at full-throttle. That's about the same as the first 3DS and Vita systems.
Using e.g. Radeon Chill and FRTC could increase performance considerably.
The power leads, man... The power leads.Soldered-in? Even without looking at these latest pictures of the PCBs, you could see the screws in the cooler.
It would’ve been interesting to set per game clocks for the cpu, gpu and memory. I think this would lead to more stable performance vs cTDP throttling.