@JoeJ But land of nanite was 30 fps and upsampled to 4k, no?
It came with the promise 'Will run with 60 fps', which it might do in the meantime.
But it's irrelevant anyway. People see the video, and after that they want games looking like that. Immediatly.
They don't get a game, but announcements of this or that UE5 project. I follow them and observe performance.
My conclusion is it's a 30fps engine even on high end PC. (Matrix was 20fps on my 10tf GPU, RE4 Remake has high min specs but is 30fps, various content show offs / indie stuff on YT all below 60)
Thus - as a consumer - i'm disappointed.
It's about consumer feedback. If you react with self defense, you kind of miss the point (even if i'm wrong).
The gaming industry as a whole spends to much on announcements, building up hype and promises.
Currently, games get much more converage before the release than after that. Once the game is released, nobody talks about it anymore at all. It should be the other way around, no?
It's all broken. To sum it up: 'Preorder the disappointment' seems the dominating idea, and that now in a world of unaffordable HW on top.
Well, the SW charts looks acceptable. But that's all high end GPUs, no mid range or entry level, in a game with prev gen content.
So my 30 fps impression remains upright.
Still, i didn't intend to spoil the thread with ot UE5 critique, so i'll stop my whining here.