Neither the 9700 Pro nor the 6800 Ultra doubled performance of their predecessor in actual games, much less tripled or quadrupled it(which is apparently what people are expecting RDNA 3 to do) outside of corner cases.The 9700 Pro and 6800 Ultra less than doubled transistors over the 8500/FX 5900, yet were much more powerful in shader bound applications. The 6800 Ultra could see a 4X or greater improvement in DX9 games.
The 9800 Pro alone is 3.8X faster than the FX 5900 XT in this HL2 benchmark:Neither the 9700 Pro nor the 6800 Ultra doubled performance of their predecessor in actual games, much less tripled or quadrupled it(which is apparently what people are expecting RDNA 3 to do) outside of corner cases.
Correct.Based on the leaked card, It looks like the TBP shouldn't be more than 375W.
So basically corner cases. Far Cry 1.3 is using features the FX series doesn't even support which invalidates it for the purposes of this argument. Not to mention the FX series was a hardware disaster when it comes to anything DX9 to begin with.The 9800 Pro alone is 3.8X faster than the FX 5900 XT in this HL2 benchmark:
Half Life 2 GPU Roundup Part 2 - Mainstream DX8/DX9 Battle
www.anandtech.com
We also see the 9700 (non pro) more than doubled performance over the 9550 (8500 equivalent) in DirectX 8.
In this Far Cry 1.3 benchmark, the 6800 GT is 2.85X faster than the FX 5900 Ultra. (Edit: rising to 3.2X at 1600x1200)
NVIDIA's GeForce 6600GT AGP: The Little Bridge that Could
www.anandtech.com
Even in Halo, you could see greater than a 2X boost:
Performance Leap: NVIDIA GeForce 6800 Ultra
Since game developer Gearbox explicitly discourages the use of FSAA in this game, we only tested Halo with the normal quality settings and PS2.0.www.tomshardware.com
No9550 (8500 equivalent)
HL2 is a corner case? Halo is a corner case? And even accounting for the maybe ~20% boost in performance for SM3 on the 6800 doesn't do much to change the huge multipliers involved.So basically corner cases. Far Cry 1.3 is using features the FX series doesn't even support which invalidates it for the purposes of this argument. Not to mention the FX series was a hardware disaster when it comes to anything DX9 to begin with.
The 9800 Pro alone is 3.8X faster than the FX 5900 XT in this HL2 benchmark:
Half Life 2 GPU Roundup Part 2 - Mainstream DX8/DX9 Battle
www.anandtech.com
We also see the 9700 (non pro) more than doubled performance over the 9550 (8500 equivalent) in DirectX 8.
In this Far Cry 1.3 benchmark, the 6800 GT is 2.85X faster than the FX 5900 Ultra. (Edit: rising to 3.2X at 1600x1200)
NVIDIA's GeForce 6600GT AGP: The Little Bridge that Could
www.anandtech.com
Even in Halo, you could see greater than a 2X boost:
Performance Leap: NVIDIA GeForce 6800 Ultra
Since game developer Gearbox explicitly discourages the use of FSAA in this game, we only tested Halo with the normal quality settings and PS2.0.www.tomshardware.com
The point of the comparison is not to say that such improvements are "normal", but that they can happen when a vendor has a suboptimal implementation of a particular feature (in this case DirectX 9), that then gets fixed. That's exactly what we're talking about with ray tracing, where RDNA 2 suffers a disproportionately large performance penalty in the heaviest titles. If AMD "fixes" this, 2.5X+ boosts are not out of the question.The FX series was basically broken on DX9, so it's not quite a fair comparison. It just didn't work well. So the 6800 which fixed this, shows a skewed increase in performance in some specific DX9 games. Halo and Far Cry included. But i wouldn't look at the FX generation as a relevant example. It was so out there, that gen.
A corner case to me is a rare occurrence. it doesn't mean the title in question is obscure.HL2 is a corner case? Halo is a corner case? And even accounting for the maybe ~20% boost in performance for SM3 on the 6800 doesn't do much to change the huge multipliers involved.
As you said the FX series was a disaster for DirectX 9, just like RDNA 2 is arguably a disaster for ray tracing, at least in the heaviest titles. That's how you get these huge improvements from generation to generation.
So Anandtech benchmarked 5 different HL2 levels and saw similar results. That doesn't indicate it was a rare ocurrence. Anandtech and Guru 3D also saw similar results in Halo. In the video linked by Phantom88, we see the 5800 Ultra fall significantly behind the 9700 Pro in Halo, Far Cry and FEAR.A corner case to me is a rare occurrence. it doesn't mean the title in question is obscure.
5 benchmarks of the same game are 1 occurrence. I also disagree that RDNA 2 RT is comparable to NV30's shoddy DX9 support. A better example would be GCN tessellation compared to Kepler.So Anandtech benchmarked 5 different HL2 levels and saw similar results. That doesn't indicate it was a rare ocurrence. Anandtech and Guru 3D also saw similar results in Halo. In the video linked by Phantom88, we see the 5800 Ultra fall significantly behind the 9700 Pro in Halo, Far Cry and FEAR.
Xtor desnity is a very odd blanket metric that's hardly ever relevant in how modern designs work.AMD can not fix it without spending transistors. So is AMD able to increase transistor density over the benefits of the node jump? CNDA2 for example is a disaster. So just spending cheap transistors on compute units is not a solution.
So what would it take to "prove" the FX 5900 has terrible performance in DirectX 9 under HL2? Or you're saying HL2 itself is a corner case, because it's just 1 title? (Ignoring Halo and Far Cry and the linked video above showing the 9700 Pro getting 2.86x the performance of the 5800 Ultra in FEAR).5 benchmarks of the same game are 1 occurrence.
I’m saying the 6800 ultra generally did not provide double the performance of its predecessor. Same for the 9700 pro. There were corner case games that were the exception and not the rule. I’m also saying that RDNA 2 isn’t in the same boat as NV30. It’s my opinion that RDNA 3 performance in RT games will generally be at the level of Ampere and not Ada.So what would it take to "prove" the FX 5900 has terrible performance in DirectX 9 under HL2? Or you're saying HL2 itself is a corner case, because it's just 1 title? (Ignoring Halo and Far Cry and the linked video above showing the 9700 Pro getting 2.86x the performance of the 5800 Ultra in FEAR).
I'm talking specifically about shader bound DirectX 9 titles. Such titles are not corner cases after 2004/2005, but the norm. But sure in UT2k4 you're not going to see such a big advantage, just like in Dirt 5 AMD's ray traced performance is fine.I’m saying the 6800 ultra generally did not provide double the performance of its predecessor. Same for the 9700 pro. There were corner case games that were the exception and not the rule. I’m also saying that RDNA 2 isn’t in the same boat as NV30.