AMD Radeon RDNA2 Navi (RX 6500, 6600, 6700, 6800, 6900 XT)

Discussion in 'Architecture and Products' started by BRiT, Oct 28, 2020.

  1. trinibwoy

    trinibwoy Meh
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    Why do you say that? HUB always came across as fair and balanced to me.

    I'm making my way through all the big sites and they story seems pretty consistent so far. Very strong rasterization performance, great power efficiency and noise levels. Slower but competitive at 4K and significantly behind on RT.
     
  2. I guess it should be both: ray tracing performance will improve with new drivers (or perhaps on new games that were made with RDNA2 RT hardware in mind), but we should also expect for nvidia's 2nd generation of RT to be more effective than AMD's 1st generation.

    My problem is now how much excess RT (with hardly perceptible IQ differences) nvidia will be trying to force into newer games, just to get a higher performance delta from their competition in benchmarks.
    It's exactly what they did with excess geometry / tessellation for years (Crysis' hyper-detailed concrete slabs, Witcher 3's subpixel triangles for hair strands, etc.) and I fully expect them to use the same tactics.

    I hope AMD's stronger influence on game development might hamper this somewhat, but nvidia does seem to have a very strong grip on developer relations.
     
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  3. Rootax

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    Awesome post, thx a lot !
     
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  4. Digidi

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    #884 Digidi, Nov 18, 2020
    Last edited: Nov 18, 2020
  5. Scott_Arm

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    I'd like to see some benchmarks with "competitive settings," like low 1080p and low 1440p. I think AMD might really kill if you're playing competitive fortnite, cs, valorant, apex etc.
     
  6. CarstenS

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    Here are the numbers. Be mindful, the Feature Test is an almost purely raytraced scene with denoising and thus acceptable IQ only in still images.
     

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    #886 CarstenS, Nov 18, 2020
    Last edited: Nov 18, 2020
  7. trinibwoy

    trinibwoy Meh
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    That doesn't seem to be a very practical concern. Nvidia doesn't have spare RT performance to spend on that nonsense.
     
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  8. Erinyes

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    arch7.jpg

    I think this explains it. AMD said 58% cache hit rate at 4K and it looks like ~75% at 1080p and ~67-68% at 1440p so it's a significant drop off at 4K.

    I had earlier speculated that N22 would probably have around 96 MB of infinity cache and be targeted at 1440p. From this graph I'm getting a feeling that it seems likely. N23 could be 32MB or even 48 MB as the hit rate with 32 MB seems low (Unless it's targeted only at 1080p). Of course this chart could be specific to N21 and it's configuration and might be totally different for the other chips.
     
    #888 Erinyes, Nov 18, 2020
    Last edited: Nov 18, 2020
  9. PSman1700

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    6800xt and 3070 dont seem far off in normal rendering.
     
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  10. Dictator

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    Crysis 2's hyper tessellated concrete slabs is an absolute gaming myth. Demonstrably so. I have written about it on my twitter and on Resetera and NeoGAF before. I have even had developers of the game confirm it.
     
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  11. Leoneazzurro5

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    You should tell also to Scott Wasson and a ton of other sites still reporting the same thing
    https://techreport.com/review/21404/crysis-2-tessellation-too-much-of-a-good-thing/
     
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  12. pharma

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    PSman1700 and chris1515 like this.
  13. Leoneazzurro5

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    Man, the game IS from 2011. The issue was discussed at the time, today Crysis 2 is nobody's matter.
     
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  14. eastmen

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    Guess it will come down to how much they can improve ray tracing and how good of a version of dlss they can make
     
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  15. pharma

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    Sounds like an architecture issue. What's the chance this will be an issue with Intel gpu's?
     
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  16. troyan

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    Its a performance issue. nVidia's RT Cores offloading more work from the shaders, have their own caches and Ampere has twice the triangle intersection performance. And 3080 and 3090 have 50% to 70% more off chip bandwidth. In the end Raytracing is brute force. And nVidia is brute forcing their way through it...
     
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  17. xEx

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    If you look closely the marks are at 128, 96 and 64MBs So I think AMD gave us an spoiler there.

    Which are the sweet spot(when the curve flattens) for 1440p and 1080p.
     
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  18. Geeforcer

    Geeforcer Harmlessly Evil
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    I guess when AMD said "4K gaming will be disrupted" they meant it literally.
     
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  19. PSman1700

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    Lol :)
     
  20. nAo

    nAo Nutella Nutellae
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    If you simply use brute force you won't get very far..(ahh, if it were that easy..)
     
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