AMD Radeon RDNA2 Navi (RX 6500, 6600, 6700, 6800, 6900 XT)

Discussion in 'Architecture and Products' started by BRiT, Oct 28, 2020.

  1. arandomguy

    arandomguy Regular Newcomer

    I've seen the AMD competitive sentiment being brought up a lot but personally I feel AMD was more competitive with respect to GCN "1.0/1.1" against Keplar (and significantly more so) versus now. But this might be a lengthy off topic matter.
     
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  2. trinibwoy

    trinibwoy Meh Legend

    Really good showing from AMD. We have competition on high end GPUs again. Now I’m really curious why AMD is so much faster at lower resolutions. Is it infinity cache or something else?

    I’ve only seen the hardware unboxed review so far but it seems AMD wins in AMD sponsored titles and at lower resolutions but are a bit behind at 4K. In RT Nvidia still has a comfortable lead.

    I really didn’t understand their subjective dismissal of RT based on perceived IQ benefits while promoting SAM which is arguably even more niche. Opinions are fine but I would’ve appreciated more raw data. He didn’t bench Control, Legion or Exodus which is quite silly as they are marquee RT titles. Instead he benched Dirt 5 and Tomb Raider which are two of the worst RT implementations.
     
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  3. ShaidarHaran

    ShaidarHaran hardware monkey Veteran

    Watch Gamers Nexus' review instead. Hardware Unboxed isn't exactly an unbiased source...
     
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  4. arandomguy

    arandomguy Regular Newcomer

    Regarding the resolution scaling I think this is a two sided issue at play affecting perception due to the comparison point against Ampere, and specifically 3080/3090. 3080/3090 also don't seem to scale as much upwards going down in resolution as well. So this behavior from both parties is compounding the impression that each is stronger/weaker as resolution moves up and down.
     
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  5. Dictator

    Dictator Regular

    I honestly had no idea Dirt 5's RT shadows were released. I played on launch day and they were definitely not there at all.
     
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  6. PSman1700

    PSman1700 Legend

    Yes your right, hence i wrote 2012/2013, around 8th gen release. But indeed, going offtopic :)
     
  7. pharma

    pharma Veteran

    RX 6800 Reviews Part 1

    4Gamer AMD Radeon RX 6800 XT, AMD Radeon RX 6800
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    Thanks to VideoCardz!
     
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  8. Jawed

    Jawed Legend

    Ignore Ampere.

    Look at performance relative to 5700XT. From as low as 30% faster to about 130%, averaging somewhere around 70% faster (50, 67, 86% faster at 1080p, 1440p, 4K respectively at Hardware Unboxed).
     
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  9. pharma

    pharma Veteran

    RX 6800 Reviews Part 2

    KitGuru AMD Radeon RX 6800 XT, AMD Radeon RX 6800, [Video]
    Lab501 AMD Radeon RX 6800 XT, AMD Radeon RX 6800
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    Thanks to VideoCardz !
     
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  10. pharma

    pharma Veteran

     
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  11. eastmen

    eastmen Legend Subscriber

    So the question is , will ray tracing performance improve with new drivers or is amd that far behind ?
     
  12. Leoneazzurro5

    Leoneazzurro5 Regular

    It's more on the title. then drivers may help but it depends a lot about application optimization. In fact, titles that went on consoles behave a lot better than the RTX titles. But I think Nv has an advantage until next generation. About upscaling techniques, it depends. Watch Dogs DLSS implementation was outright bad. Other titles is OK and we know nothing about FFXSR.
     
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  13. Rootax

    Rootax Veteran

    Do we know if rdna2 can have the rt accelerators working at the same time that the other compute part of the CUs ?
     
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  14. troyan

    troyan Regular

  15. Jay

    Jay Veteran

    I suspect it's probably more about the settings there running at.
     
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  16. Svensk Viking

    Svensk Viking Regular

    First thing I caught onto in Computerbase.de's review was AMD's best showcase for raytracing being the just released Watch Dogs Legion. Now onto catching up to the rest...

    I'm hopeful for RDNA2, hoping it's going to turn out as long lived as GCN 1. And hesitant to bet on Nvidia exactly because I don't risking a repeat of how my Kepler GPUs aged.
     
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  17. Dictator

    Dictator Regular

    From my developer conversations AMD is just behind - it is a hardware difference. Their RT implementation does not accelerate as much of the RT pipeline. It does not accelerate ray traversal, so an AMD GPU is spending normal compute on that in comparison to NV having a hw unit in the RT core doing that. It is also getting contention due to how it is mapped in hardware. I have been told AMD RT is decidedly slower at incoherent rays than NV RT implementation. So the more incoherent rays a game has, the more rays shot out, the more objects possibly hit... the greater the difference in relative performance in the architectures becomes. But I would like to test it to see where exactly the differences lie.

    I hope I get a midrange AMD RX6000 series GPU soon enough as I would really love to do a deep dive into with different examples from Unreal Engine 4 or games that allow for more fine-grain tweaking of their effects.

    Also seeing some interesting reports atm of AMD RT effects in the Boundary Demo and WDL missing aspects in the reflections. I wonder if that is a driver bug or something else.
    I think WDL is not working correctly on AMD RT HW at the moment. It is rendering RT reflections - but it is missing a lot of surfaces and objects in the reflections in comparison to how it should look. Not a good comparison point for RT performance ATM.
     
  18. PSman1700

    PSman1700 Legend

    Yes, DF confirmed the lower settings. Edit: Alex beat me to it :p
     
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  19. Jawed

    Jawed Legend

    https://www.overclockers.co.uk/forums/posts/34234514

    So, quite a lot more than the low tens of 3080 cards. Later in the thread:

    The site was dead at 14:00 though...

    https://www.overclockers.co.uk/forums/posts/34235310

    The reference cards appear to be limited availability on an on-going basis. OcUK won't take pre-orders for these cards, because custom AIB cards will arrive sooner.
     
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