For such an undesirable and terrible product, it sure has drawn a lot of attention from the team green crowd Curious.
I don't think this means what you think it means.
For such an undesirable and terrible product, it sure has drawn a lot of attention from the team green crowd Curious.
A wild guess its probably one of the most important features these days on gaming GPU's to look out for. Just about everything coming out has it, investing hundreds of dollars i'd not want to go without or with bad RT performance.
Only in your mind perhaps, this is one of the best examples of RT in recent memory. The difference is night and day. Only a blind man says otherwise.Secondly, as demonstrated in the other thread, DL2 is a turd of an example for RT. It eats up a tonne of frames for a terrible return on IQ.
It's not okay to be that stupid though.
At this point I honestly don't know or care what you're mumbling about. 6600XT market price right now is about equal to 3060, not 3050. Deal with it.
Typical AMD response, RT doesn't exist, and if it does it's a turd. Old gen graphics is better! Yay! Who needs foliage shadows or scene wide AO or dynamic GI or dynamic reflections? Nobody buys GPUs for RT, they buy them to play at 500fps @1080p medium graphics! Wohoo!
Consoles will lead the way in ray tracing within the gaming industry, because that is what 90% off all games will be based on.
Thats certainly not whats happening. And for the better, we dont want to be hampered to 6600/XT class RTperf for the coming seven or so years.
DL2 is just one example of many where the consoles arent leading in RT, or anything else graphics related.
The resolution I currently happily game at, at 165Hz even.what is 1080p?
I can tell none of you guys are gamers or interact with Gamers daily... FPS is all that matter. I know people who play without AA... bcz they want more frames, & you guys are talking about 49FPS ray tracing. NOBODY buying a new card, wants less frames.
But for those who buy high-end equipment and 165Hz+ monitors, they are not going to use RT no matter what. It is backwards tech and hinders game performance.
Nope, that is the main reason people upgrade their GPU for, to play games at good settings. Battlefield and Crysis used to be the main instigators for a mass upgrade.
49fps without DLSS. With RT+DLSS you are above 70fps and the visual experience is miles away from what puny 6500XT can offerIm not on AMD, but I understand that you only have a 60Hz monitor and all you need is 49FPS at 1080p to make you get off.
You wot?! I’d love for shadows and reflections to be as important as footsteps in giving away your position.3d sound is way more important in games than puddle reflections & reflections on glass.
The benchmark on the previous page is clearly labelled 49fps avg at 1080p DLSS Quality….49fps without DLSS. With RT+DLSS you are above 70fps and the visual experience is miles away from what puny 6500XT can offer
Which is incorrect for a whole number of reasons *if you're a gamer*. But it's pointless arguing with you, as usual. You'll just continue inventing numbers and buyer attitudes which don't exist.I simply said that the 6500xt has a vastly superior price/performance ratio and perfect for mini-PC and a better buy.
I struggle to comprehend why you care to post these sentiments on this forum. The very name of this website is "Beyond3D", and its primary objective is to foster discussion on the advancement of real-time 3D graphics. All your posts (in this thread and others) are along the lines of "FPS is everything, and anything that improves quality at the cost of FPS is worthless." Improving fidelity necessarily comes with a computational cost, and so any given piece of hardware will always be less performant on a higher-fidelity technique.
Yes, there's definitely a segment of gamers that buys halo GPUs but minimizes all settings in order to maximize FPS, but surely you understand that that's not everybody? A number of gamers are likely on 60Hz monitors, and believe it or not, they buy high-end GPUs too. Not to improve FPS from 60 to 120, but to improve quality. And to be clear, nobody is talking about "less frames", people are talking about what quality is achievable at their personally acceptable framerate -- which could be anywhere between 30 and 360. You don't get to decide what that bar is for others.
What's more, the hardware engineers at your favorite vendors and the graphics programmers at your favorite studios are passionate about advancing real-time 3D graphics. They do not wake up each morning to work on the next big thing that improves framerates on an already playable title by x%. They wake up to build the thing that will push realism to the next level while still providing a playable experience.
Once again, perhaps you should reconsider whether a forum called "Beyond3D" is the right venue to seek sympathetic responses to your fairly extremist viewpoint.
Which is incorrect for a whole number of reasons *if you're a gamer*. But it's pointless arguing with you, as usual. You'll just continue inventing numbers and buyer attitudes which don't exist.
You haven't provided anything but your personal conjecture thus far. All facts are in direct contradiction to what you're saying. Make no mistake about that.You tried to rebuttal me, but you were shot down with facts on pricing & logic
These don't exist anywhere but in your head. It's not hard to use the internet, and you still don't get that there are more than whatever you're using to conjure up these numbers.6500xt $269 today
6600xt $589 today
3050 $599 today