World of Warcraft Ray Tracing benchmark, another AMD backed title: RTX 3080 is 34% faster than 6800XT @4K.
https://www.pcgameshardware.de/Worl...ecials/WoW-Raytracing-Vergleich-Test-1362425/
Interestingly enough, the 6800XT is 44% faster than 3080 but @720p! Very strange indeed, as the 3080 appears to be CPU limited quickly.
To me, the interesting part is not that the RTX 3080 is 34% faster at 4K. That was already the case without RT;
RT Shadows OFF:
RTX 3080: 86.7 avg, 67.0 min
RX 6800XT: 69.6 avg, 57.0 min
The RTX 3080 is already 25% faster here... Now let's compare their own internal scaling with RT;
RTX 3080
RT Shadows Off; 86.7 avg, 67.0 min
RT Shadows Fair; 74.6 / 56
RT Shadows Good; 74.3 / 55.0
RT Shadows High; 67.1 / 49.0
That translates in performance percentage to;
Fair; 86.0% / 83.6%
Good; 85.7% / 82.1%
High; 77.4% / 73.1
The same for the 6800XT gives us;
6800XT
RT Shadows Off; 69.6 avg, 57.0 min
RT Shadows Fair; 60.2 / 49.0
RT Shadows Good; 60.0 / 48.0
RT Shadows High; 50.2 / 40.2
That translates in performance percentage to;
Fair; 86.5% / 86.0%
Good; 86.2% / 84.2%
High; 72.1% / 70.5%
So in actuality, RDNA2 is scaling equal here to Ampere (and better with minimums) except at the high setting where it falls behind. And even at the high setting, it's not THAT much worse... That is what I find the most interesting about this.
nVidia will definitely push to crank RT higher to put their cards in the best light, even when not necessary. I'm getting GameWorks/Tessellation vibes.