I think there's no question to anyone here on whether or not RTRT will become crucial to almost all 3D games within the next 5 or so years.
But for almost all PC gamers, i.e. the ones without a high-end RTX card (that no one can buy anyways) that aren't playing one of the couple dozen games with RT+DLSS, real-time raytracing is, at the moment, essentially meaningless like swaaye mentioned.
So like 16GB VRAM?