AMD: R9xx Speculation

What about northern islands? 32nm node was canceled. Will be the refresh part canceled too? Or reworked for 40nm? Or delayed untill launch of 28nm production?

Assuming the northern islands were/are the Evergreen refreshes, what makes you think they would be done at GF, not TSMC?
 
According to Charlie, NI were prepared for 32nm manufacturing and (also) according to Charlie, both TSMC and GF canceled their 32nm bulk...
 
I'm sure there'll eventually be a thread devoted to this at some point but where exactly do you guys suspect AMD will go with their next architecture? Nobody expected Nvidia to tackle geometry head on, are there any other elephants in the room that AMD might want to take on?

With Cypress we've already seen that shaders, rops and texture units are providing rapidly diminishing returns yet we have folks claiming that bandwidth isn't a problem and geometry throughput isn't a problem. So what is it then?

Why make a thread when one is already there? :smile:

My bet, caches. Bigger, better, unified. Nv has done a smart thing by doing away with ff FIFO's between pipeline stages. That is where I think a big chunk of improvement will come.

Also, distributed geometry handling. Parallel geometry setup and rasterization seems like a fairly obvious target now.

Whether or not it is worth >2% perf in existing games is somewhat uncertain :LOL:
 
rpg.314: Wouldn't it be sufficient to design double-clocked triangle setup? I think Fermi approach is a bit overkill. It can be nice for syntetic tests, but real applications won't utilize it. More complex geometry means more shadows to generate/filter or more intensive HDAO/SSAO + more polygon edges for MSAA. Boosting triangle-rate disproportionally to other recources may not be the best idea...
 
rpg.314: Wouldn't it be sufficient to design double-clocked triangle setup? I think Fermi approach is a bit overkill. It can be nice for syntetic tests, but real applications won't utilize it. More complex geometry means more shadows to generate/filter or more intensive HDAO/SSAO + more polygon edges for MSAA. Boosting triangle-rate disproportionally to other recources may not be the best idea...

This will prob be a dumb question but...

Is there no way of frigging that so that you could render all the shader / shadow / SSAO etc in the pre tessellation state and somehow infuse / composite the tessellated geometry silhouette / lighting after?

I suppose there would be some ugly render artifacts right?
 
So whats the word on this? Fall 2010 or early 2011 ?

During yesterday's earnings conference call, Dirk Meyer said AMD would refresh its entire GPU lineup in H2'2010. So anywere between July and December, but since he said they would refresh everything, I guess they'd have to start in Q3.
 
During yesterday's earnings conference call, Dirk Meyer said AMD would refresh its entire GPU lineup in H2'2010. So anywere between July and December, but since he said they would refresh everything, I guess they'd have to start in Q3.

a refresh can simply be faster parts though. Doesn't have to be a brand new gpu .
 
Sounds like Hecatoncheires to me, not N.I.

Hecatoncheires might see it's first part launch in H1 and the rest of the line-up in H2.
 
Did the whole 32nm cancelled thing ever get truly cleared up? Might give more insight, 32nm parts could/should be available soon enough, in time for that 2H timetable, unless it was really canned. Although 28nm is primed for year end last I saw so, its like a 6 months window for 32nm there, which seems like they shouldn't even bother. That makes me wonder, will R9xx be 28nm or 32nm refresh, or will it be a 40nm refresh, in which case, how much bigger are they willing to go at 40nm, seeing NV's problems? 400mm? 420mm was R600 and as I recall they said they'd never go that big again.

Essentially, if 32nm is cancelled, they have to wait for 28nm, which will be 2011. I don't think they can really wait that long. Which, again, if 32nm is really cancelled as it appears, leaves them with a 40nm refresh, with a bigger die.
 
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a refresh can simply be faster parts though. Doesn't have to be a brand new gpu .

That's true, but across the entire lineup? Has this ever happened?

Sounds like Hecatoncheires to me, not N.I.

Hecatoncheires might see it's first part launch in H1 and the rest of the line-up in H2.

Sounds like you know a bit more than we do, care to elaborate? :sly:
 
That's true, but across the entire lineup? Has this ever happened?
Actually, with rumours that AMD "played safe" with Evergreen GPUs, "simplifying them" because of 40nm woes - though I'm a bit sceptical about that, because the first Evergreen chips were in AMD's hands less than 2 quarters later than RV740 should originally have been on the market (March for Evergreen, November-ish for RV740, maybe earlier for Evergreen) - the refresh would be an opportunity to return Evergreen to "where it should have been".

Still, I'm dubious...

Jawed
 
They could probably cram a 1920 shader, 96 TMU part in less than 400mm @40nm, with some architecture improvements and aim for 225W or even go 6+8 and aim for Fermi's rumored 250+ TDP to clock it up to or above 1GHZ, that would probably be more than enough to take back whatever Fermi wins.
 
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