Sigh, why didn't I think about chopping up an RV770 die picture to make something 2x, instead of making a boring spreadsheet?
Jawed
I remember why, now - I started chopping up a die picture of GT200 and got insanely bored. Someone needs to photochop a GT300 Fellix?!!!!Because you don't have a cool website and advertisement income?
AFAIK, SLI in SFR automatically adjusts the splitting line to balance loads. But it's still slower than AFR, probably an inherent SFR problem.
http://img35.imageshack.us/img35/3797/rv870.jpg
bad PS work... RV770 die-shot + some units (the fuzzy part) taken from a die-shot of something else
I remember why, now - I started chopping up a die picture of GT200 and got insanely bored. Someone needs to photochop a GT300 Fellix?!!!!
Jawed
The row of memory interface pads at the top is cropped from the Phenom die-shot, as well as the middle block thingy (which is from the HyperTransport hub).http://img35.imageshack.us/img35/3797/rv870.jpg
bad PS work... RV770 die-shot + some units (the fuzzy part) taken from a die-shot of something else
You can add a sequence number to tris and not rasterize one till all previous ones have started rasterization (easier said than done). This way you can parallize the vertex pipeline and setup between the cards, so if you just use tiling to balance the pixel load it becomes easy to maintain balance (even relatively large tiles like say 512x512 sub-pixel samples should be enough).
Didn't ATI try this originally with their super tiling or whatever they called it? They split the screen into a checkboard pattern and had each card render the odd or even tiles.
Although I haven't got a clue whether they tried to add sequence numbers to triangles or not.
Tiling would appear to alleviate any sort of uneven workload, but I'd imagine it's quite a bit more difficult to implement than a simple split frame.
Regards,
SB
They just did all the vertex work on both cards, so no triangle could be rendered out of the original order.Didn't ATI try this originally with their super tiling or whatever they called it? They split the screen into a checkboard pattern and had each card render the odd or even tiles.
Support for it has to be taken into account during hardware design but it's not difficult.Tiling would appear to alleviate any sort of uneven workload, but I'd imagine it's quite a bit more difficult to implement than a simple split frame.
GT300 now has only 360 SP's but it has a scheduler the size of Manhattan.
A big[strike]ass[/strike] die shot is quite enough for me, now.Back to the topic, it's nearly mid-August. We should be nearing the time where something more concrete about leaked 3dmarks or a slip of something about the design.