It seem one of the problems of a "Dual-Core" GPU or "Two Core on one Die" GPU is the sorting of the Triangles. IMG seems to have solved this problem with the SGX543 MPxx with only a very small penalty regarding performance and die-area.
In 2003 "Delay-Streams" were developed (Link: http://www.cs.lth.se/EDA075/lectures/delaystreams.ppt ) to improve the vertex sorting of normal IMR GPUs.
Would such a system still be viable? Or are systems like HyperZ, HirZ etc.. as effective?
If such a system would still be viable, could it improve the sorting of traingles between two cores too?
In 2003 "Delay-Streams" were developed (Link: http://www.cs.lth.se/EDA075/lectures/delaystreams.ppt ) to improve the vertex sorting of normal IMR GPUs.
Would such a system still be viable? Or are systems like HyperZ, HirZ etc.. as effective?
If such a system would still be viable, could it improve the sorting of traingles between two cores too?