First time I ever saw the notion of 480 SP was in this forum...
Ok folks after that post, wrap the recent stuff up throw it into the closest trashcan and let's start all over again
First time I ever saw the notion of 480 SP was in this forum...
Ok folks after that post, wrap the recent stuff up throw it into the closest trashcan and let's start all over again
That seems a lot of effort to simply press "New thread"
Yes, Vijay Pande mentioned 480 SPsI thought it was the stuff that was leaked from Vijay Pande back then...
The problem I see with that 1200 SP part is that it looks like an orphan. Why use one chip for 3 SKUs essentially and then develop a second and only use it for the one? Infact by creating so many SKUs from the one chip it would give room for a fourth salvage SKU in creating selling so many identical chips. That SKU could easily be 800SP.
First time I ever saw the notion of 480 SP was in this forum...
The TWIMTBP logo is all over the game.There is one thing i dont get about GPU and DX, I just saw Resident Evil 5 benchmarks and it ran notably slower on HD4800 series than GT200 series. Is this a driver bug or something about the programming by Capcom is off? I would thought a DX game should at least run similarly on the same DX class hardware, that would be the purpose of a standard API?
The man has appeared! So Davey boy and hints about R8xx coming this year? This time hopefully AMD gets the heat output and power consumption down, at least in idle mode. Downclock the GDDR5 is a must! A 100mhz 1200SP cores and 100mhz GDDR5 in 256bit should be enough for even HD decoding, no?
There is one thing i dont get about GPU and DX, I just saw Resident Evil 5 benchmarks and it ran notably slower on HD4800 series than GT200 series. Is this a driver bug or something about the programming by Capcom is off? I would thought a DX game should at least run similarly on the same DX class hardware, that would be the purpose of a standard API?
Downclock the GDDR5 is a must! A 100mhz 1200SP cores and 100mhz GDDR5 in 256bit should be enough for even HD decoding, no?
ATi said:With respect to your questions, the Avivo functions are a mix of shader code and fixed-function hardware. We've taken both silicon blocks and software algorithms from our Xilleon DTV team and either converted those software algorithms to shader code or used them directly on the same fixed-function hardware. This is how we were able to very quickly go from nothing to nearly everything in HQV: we already had much of the work done on the Xilleon side.
http://we.pcinlife.com/thread-1211919-1-1.html
translation:
... With the new sources, huh, huh, but not the NDA sources, so true unknown
RV870 is a package with two RV840, Sideport enhanced high-speed Internet, so that from a practical application, performance-driven point of view including the RV870 looks like a GPU, the RV840 specifications for the double 1600SP/256bit, A11 XT version of 3Dmark Vantage at least P17000 +. Single RV840 core area is similar to RV670, but the impact of performance 128bit between 4850 and 4890 between, RV870 certainly can not go beyond the performance of the legendary two-out 512 of the GT300, but the poison code-named R800 (dual RV870) victory sure.
Feedback points:
1. A true strategy in mind and N have significant differences in mind, N core in mind, A mind is a multi-GPU technology, the Internet challenge
2. 256bit the GDDR5 can not be on the performance of
Separate downstairs replies:
In fact, the specifications of RV870 is the first yellow very violent ..... 1920SP ... 384bit .... .... unfortunately fail to live up to TSMC
TSMC not able to do not come, but the immature enabled TSMC 40nm temporary reduction ATI specifications, put it bluntly, 40nm is now the core of this case no one who is greater the more serious leakage problem, GT300 difficult to let go? Not because core of what mine ...