No idea about DDR3 but supposedly GDDR5 vs GDDR3 is only ~10% price increase.
Edit- elsence, I like your third option the best for Redwood. It was what I was speculating it to be quite awhile ago.
The problem i have with this option (8ROPs/480SPs) is that with many Q4 2009-Q1 2010 games the 8ROPs will be a problem. (even at 1280X1024)
Also it will have better SP/ROP ratio than even high-end 5870 which is kinda strange (but not impossible, HD2000 & HD3000 era...) What performance in the majority of games can the design extract from 480SP with only 8 ROPs?
Also option 2 (16ROPs DX11 RV730) with same die size will be faster overall imo.
In Redwood option 1 (DX11 RV730) the ROPs are also 8, but it will also be cheaper than option 3.
Like i said i like option 1 probability because its easier for ATI take the RV730 and make it DX11 (easier on the hardware side & on the software side)
That's very nice of you But I know you were moving the planchette...
Ahh, you got me.
That's very nice of you
I agree. I think this is the best way to get optimal performance/mm² while keeping board costs at a reasonable level, though it would help to know if a 64-bit board with GDDR5 costs more or less than a 128-bit board with DDR3.
Regarding 128bit DDR3 vs 64bit GDDR5 options i am split.
Regarding GDDR5, i have the following issues:
1.If you see the 5750 512MB (109$) PCB you will see a lot of staff related to GDDR
5 power states etc. so i don't know what cost GDDR5 will add to the overall cost.
2.I think that the 128bit vs 64bit PCB related cost is not that great (eg. low cost Nvidia 9400GT based cards are 128bit)
3.DDR3 prices finally is cheaper than DDR2 and probably in Q1 2010 the trend will, be the same.
4.DDR3 power consumption is excellent and this will help some HTPC designs.
5.with 64bit bus and with current GDDR5 ICs the maximum memory will be 512MB, while DDR3 can easily be 1GB (mostly for marketing reasons...)
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