RV790 had even less TDP difference with RV770 but AMD was unable to make 4890X2.
That's not how it was! IF the evergreen line would have been delayed, there would have been a need/use for 4890X2. Evergreen was not delayed hence no need of 4890X2.
RV790 had even less TDP difference with RV770 but AMD was unable to make 4890X2.
But is dropping of X2 moniker for Evergreen family a sign of a bit more than usual CrossFire on board?
I know that from marketing POV dropping X2 is better, because consumer will understand market position of a product, whenever with HD4870X2 faster than HD4890 this wasn't so clear to Joe the Average.
On the other hand this hasn't stopped AMD from doing this for HD3800 and HD4800 series, so why now
ATi will probably switch to the 59xx moniker because Nvidia got away from the gx2 nomenclature as well with the GTX 295.
"Higher number = better performance" is better naming convention from a consumer perspective.
After I saw the slide that compares 'core' count I laughed hysterically for 30 seconds.
Leakage is variable, but the cores are scaled according to leakage to 2 versions: The 1.165V and 1.125V version. (I don't say revisions, but versions).That doesn't mean there are two versions, just that leakage varies from die to die.
You don't stand a chance for a carrier in their marketing departments with this kind of perception of the matter.AMD's "cores" aren't even at the level of Nvidia's "cores".
Given how the ALUs are clustered, mapping them to Nvidia's parlance would put them at 320.
Leakage is variable, but the cores are scaled according to leakage to 2 versions: The 1.165V and 1.125V version. (I don't say revisions, but versions).
The register file only has 256 addresses, and a thread can only address 127 of those addresses (ignoring, for a second, the varying number of shared registers, which any thread can access, but which are limited in number to 128). So 512 isn't possible.I'd imagine this 32K thread count used by AMD means 512 64-pixel batches where pixel=thread?
I am wondering if some of the performance-scaling shortfalls seen with RV870 in games are a direct result of reduced latency-hiding capability per SIMD. Some of the extra cycles added by having 2x the SIMDs are disappearing as the SIMDs are incapable of handling as much latency. Compounded by L1 halving in size per core and with L2->L1 scaling by 0.Perhaps there was no significant gain to having 1024, or there is a trend of increasing complexity of shaders that is putting pressure on having higher register counts allocated per wavefront.
I didn't notice that, where does it say that? That means that T cannot issue FMA, only MAD, I guess.What i find interesting is AMD stating that they can issue max 1280 FMAs per cycle. So those are limited somehow?