AMD: R8xx Speculation

Discussion in 'Architecture and Products' started by Shtal, Jul 19, 2008.

?

How soon will Nvidia respond with GT300 to upcoming ATI-RV870 lineup GPUs

Poll closed Oct 14, 2009.
  1. Within 1 or 2 weeks

    1 vote(s)
    0.6%
  2. Within a month

    5 vote(s)
    3.2%
  3. Within couple months

    28 vote(s)
    18.1%
  4. Very late this year

    52 vote(s)
    33.5%
  5. Not until next year

    69 vote(s)
    44.5%
  1. fellix

    Veteran

    Joined:
    Dec 4, 2004
    Messages:
    3,552
    Likes Received:
    514
    Location:
    Varna, Bulgaria
    Hell, I say it is completely angle independent! :shock:

    Of course, the real world implications will be variable. Since R520 (and G80 for that matter) the IQ difference lines are diminishing, regarding AF.
     
  2. rpg.314

    Veteran

    Joined:
    Jul 21, 2008
    Messages:
    4,298
    Likes Received:
    0
    Location:
    /
    Can anyone explain to me what is this:?: And why is this such a big deal:?:

    All I know about AF is that it used when you view your textures are at a very oblique angle.
     
  3. fellix

    Veteran

    Joined:
    Dec 4, 2004
    Messages:
    3,552
    Likes Received:
    514
    Location:
    Varna, Bulgaria
    Have you ever suffered from plain obvious angle-depended and undersampled AF quality? Don't tell me you missed the whole R300~G71 time line. :lol:
     
  4. Scali

    Regular

    Joined:
    Nov 19, 2003
    Messages:
    2,127
    Likes Received:
    0
    These days they're more determined by how much the drivers are 'optimizing' the texturefiltering, rather than what the hardware is actually capable of :)
     
  5. SirPauly

    Regular

    Joined:
    Feb 16, 2002
    Messages:
    491
    Likes Received:
    14
    Hehe!:)
     
  6. wishiknew

    Regular

    Joined:
    May 19, 2004
    Messages:
    341
    Likes Received:
    9
    Is there anything about hdmi TrueHD/DTS-HD MA bitstreaming?
     
  7. rpg.314

    Veteran

    Joined:
    Jul 21, 2008
    Messages:
    4,298
    Likes Received:
    0
    Location:
    /
    I dont play games. :wink:
    I missed every thing prior to G80. :razz:

    I just wanna know what is the deal with AF, this pic/holy grail, and angle independence.
    Any resources/tips/pointers welcome.
     
  8. Kaotik

    Kaotik Drunk Member
    Legend

    Joined:
    Apr 16, 2003
    Messages:
    10,245
    Likes Received:
    4,465
    Location:
    Finland
    Yep, looks to be on par with S3, which was the only one with completely angle independent AF before
     
  9. fellix

    Veteran

    Joined:
    Dec 4, 2004
    Messages:
    3,552
    Likes Received:
    514
    Location:
    Varna, Bulgaria
    Well, to be honest, NV got (near) perfect AF implementation since G80 introduction, but R800 just hammered the last nail now. Both implementations are good enough for for the time being, though, nothing revolutionary, but it's good to finally close this chapter, regarding AF quality after so many years. ;)

    p.s.: NV will probably follow suite with GT300, just not to fall behind regarding this "check-box" feature, for the PR sake.
     
    #3189 fellix, Sep 15, 2009
    Last edited by a moderator: Sep 15, 2009
  10. Jawed

    Legend

    Joined:
    Oct 2, 2004
    Messages:
    11,716
    Likes Received:
    2,137
    Location:
    London
    Does D3D11 mandate this quality of filtering?

    Jawed
     
  11. Silent_Buddha

    Legend

    Joined:
    Mar 13, 2007
    Messages:
    19,426
    Likes Received:
    10,320
    Meh, the new AF while technically a nice achievement won't mean anything for me in games. Couldn't tell the difference between R600 and G80 and I certainly won't be able to tell the difference between G80 and Rv870. :p

    Regards,
    SB
     
  12. Scali

    Regular

    Joined:
    Nov 19, 2003
    Messages:
    2,127
    Likes Received:
    0
    As far as I know, D3D11 doesn't have any more strict requirements than D3D10 did.
     
  13. fellix

    Veteran

    Joined:
    Dec 4, 2004
    Messages:
    3,552
    Likes Received:
    514
    Location:
    Varna, Bulgaria
    Not without 400% zoom-in, of course. :lol:
     
  14. Arnold Beckenbauer

    Veteran Subscriber

    Joined:
    Oct 11, 2006
    Messages:
    1,756
    Likes Received:
    722
    Location:
    Germany
    Isn't it a question of the right driver? I'm not sure, but you can get bitstreaming today if you rip your movie and play it with MPC HC (not sure, how ArcSoft TMT can handle this).
     
  15. AnarchX

    Veteran

    Joined:
    Apr 19, 2007
    Messages:
    1,559
    Likes Received:
    34
    There is no information about quality concerning flickering, which was the problem of filtering on Radeons since R600 even AI was turned off.
     
  16. fellix

    Veteran

    Joined:
    Dec 4, 2004
    Messages:
    3,552
    Likes Received:
    514
    Location:
    Varna, Bulgaria
    That should be evaluated additionally within the game titles. Let's hope the AI set won't be so aggressive this time.
     
  17. ChrisRay

    ChrisRay <span style="color: rgb(124, 197, 0)">R.I.P. 1983-
    Veteran

    Joined:
    Nov 25, 2002
    Messages:
    2,234
    Likes Received:
    26
    The angle dependency is much less of an issue ((And has been since the X1900XT/G80)) than the inclusion of mipmap and LoD filters. That need to just go away. I' wouldnt shed a tear to see the "Trilinear Optimisation" mode go away. And just force HQ all the time. The performance you get from using is not even worth having it the control panel these days.
     
  18. Jawed

    Legend

    Joined:
    Oct 2, 2004
    Messages:
    11,716
    Likes Received:
    2,137
    Location:
    London
    I "upgraded" from the bamboo cane chair I was using to a wooden, uncushioned, dining chair. The only seating related hair round here is hair shirt. Nice headphones, a nice 22" CRT monitor, my clacky IBM keyboard and classic Explorer 3 mouse are ample compensation though :grin:

    Jawed
     
  19. air_ii

    Newcomer

    Joined:
    May 2, 2007
    Messages:
    134
    Likes Received:
    0
    I don't know, to be honest. Could be overheads, which normally are covered by the contribution margin you realise when you sell your stock.
     
  20. Jawed

    Legend

    Joined:
    Oct 2, 2004
    Messages:
    11,716
    Likes Received:
    2,137
    Location:
    London
    Clearly I'm out of touch. Bit embarrassing really. I was actually planning on buying the 2GB HD5870 (even though I hate the cooler, damn it's yucky and despite the fact the performance is worryingly low), but that's because I always buy "excess" memory.

    The thing that gets me about the performance of HD5870 is that it appears AMD is basically saying "that's it, we're bandwidth limited and GDDR5 won't go much, if any, faster".

    This is a dangerous point because I strongly believe Larrabee is considerably more bandwidth efficient. So, either R900 is a total rethink in the Larrabee direction or AMD's fucked in 18 months. I don't care how big Larrabee is (whatever version it'll be on), I want twice HD5870 performance by the end of 2010. The dumb forward-rendering GPUs are on their last gasp if memory bandwidth is going nowhere.

    Of course if AMD can make a non-AFR multi-chip card that doesn't use 2x the memory for 1x the effective memory, then I'm willing to be a bit more patient and optimistic.

    Jawed
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...