Hell, I say it is completely angle independent!Maybe RV870 is more angle independent then G80+?
Of course, the real world implications will be variable. Since R520 (and G80 for that matter) the IQ difference lines are diminishing, regarding AF.
Hell, I say it is completely angle independent!Maybe RV870 is more angle independent then G80+?
Hallelujah!
Have you ever suffered from plain obvious angle-depended and undersampled AF quality? Don't tell me you missed the whole R300~G71 time line.Can anyone explain to me what is this And why is this such a big deal
All I know about AF is that it used when you view your textures are at a very oblique angle.
Of course, the real world implications will be variable. Since R520 (and G80 for that matter) the IQ difference lines are diminishing, regarding AF.
Well ATI's take was that you couldn't see a difference between G80 and R600. They've probably changed their minds now though and it'll be like night and day between GT200 and RV870!
Have you ever suffered from plain obvious angle-depended and undersampled AF quality?
I missed every thing prior to G80.Don't tell me you missed the whole R300~G71 time line.
Yep, looks to be on par with S3, which was the only one with completely angle independent AF beforeHell, I say it is completely angle independent!
Does D3D11 mandate this quality of filtering?
Jawed
Not without 400% zoom-in, of course.Couldn't tell the difference between R600 and G80 and I certainly won't be able to tell the difference between G80 and Rv870.
Is there anything about hdmi TrueHD/DTS-HD MA bitstreaming?
There is no information about quality concerning flickering, which was the problem of filtering on Radeons since R600 even AI was turned off.Well, to be honest, NV got (near) perfect AF implementation since G80 introduction, but R800 just hammered the last nail now.
I "upgraded" from the bamboo cane chair I was using to a wooden, uncushioned, dining chair. The only seating related hair round here is hair shirt. Nice headphones, a nice 22" CRT monitor, my clacky IBM keyboard and classic Explorer 3 mouse are ample compensation thoughPlease do, I want to hear Jawed drop from his comfortable horse-hair filled, silver lined, desk chair!
I admit, that I'm definetely not a financial expert, but tell me please, why Jen Hsun explained part of their loss by a huge stock of unsold GT200/65nm GPUs, if their costs aren't accounted?
Clearly I'm out of touch. Bit embarrassing really. I was actually planning on buying the 2GB HD5870 (even though I hate the cooler, damn it's yucky and despite the fact the performance is worryingly low), but that's because I always buy "excess" memory.There are games (very few for now) that will show a hit even in 1280X1024.
For example Far Cry 2.
The 1GB ver is 10%-15% faster than the 512MB ver in 1280X1024
15%-20% faster than the 512MB ver in 1680X1050
20-25% faster than the 512MB ver in 1920X1200
The above are average fps.
The real problem are the minimum fps. (the difference is way higher than in the average fps)
(the low minimum fps are making the games feel much slower than what the average fps suggest...)