I believe that means that texture units can read compressed MSAA buffers. Something that nvidia GPUs have been doing for a long long time.Oh, texture units reading from the compressed AA buffer for supersampling?
I believe that means that texture units can read compressed MSAA buffers. Something that nvidia GPUs have been doing for a long long time.Oh, texture units reading from the compressed AA buffer for supersampling?
Global synchronization registers on the compute oriented slides sound interesting.
I believe that means that texture units can read compressed MSAA buffers. Something that nvidia GPUs have been doing for a long long time.
That wouldn't give you supersampling.Oh, texture units reading from the compressed AA buffer for supersampling?
I don't see any connection, ssaa != msaa.But is that the mechanism Nvidia uses for their supersampling implementation? I still don't get the connection.
That wouldn't give you supersampling.
Hmmm, has there always been a "CrossfireX Compositor" on ATI cards? I can't remember seeing that on Rv770 layouts.
Hmmm, has there always been a "CrossfireX Compositor" on ATI cards? I can't remember seeing that on Rv770 layouts.
Regards,
SB
Agreed. I was wondering why they did a few things the way they did, but after looking around at all the interest they've been generating I think they know what they're doing.AMD is making a hell of a pre launch marketing job...
Q2/08: -$121M (lost)NVDA is in a position of strong financials. One of the strongest in the chip business. AMD is on the verge of bankruptcy if they do not turn things around within the next 2 years.
I'm disappointed.If we take 1.6, we certainly won't be dissapointed.
Q2/08: -$121M (lost)
Q3/08: +$62M
Q4/08: -$148M (lost)
Q1/09: -$201M (lost)
Q2/09: -$105M (lost)
total: -$513M for last 5 quarters
average: -$103M per quarter
As I said, -$12M for ATi's last quarter is nothing compared to these numbers.
I'm disappointed.
digitalwanderer at Elite Bastards said:Just got a press release from AMD, thought I'd share:
Looks like someone is getting all ready for Windows 7's big roll out.On August 31st 2009, AMD reached a new software development milestone – the world’s first Microsoft WHQL certificated graphics driver for DirectX 11 and DirectCompute 11.
AMD’s DirectX 11 WHQL certified graphics driver delivers support for all of the key DirectX 11 level features required for new gaming experiences and acceleration of next generation high performance applications:
• DirectCompute 11
• Shader Model 5.0
• Tessellation
• Addressable stream output
• Geometry Shader Instancing
• Pull Model attribute evaluation
• Subroutines
• New texture formats
Meeting Microsoft’s WHQL certification requirements in the ATI Catalyst™ 8.651 graphics driver for DirectX 11 and Windows 7 clearly demonstrates AMD’s focus and determination to deliver an extremely stable and robust experience on AMD’s next generation of DirectX 11 ATI Radeon™ Graphics accelerators