chavvdarrr
Veteran
Oh, yes, for so many years , version after version of D3D, we've seen exceptionally looking, fun to play games utilizing flawlessly new features to go out in 1-2 months timeframe after API being available...Except silly stuff like tessalization and compute shaders.
Name one, just one such example until now. The games above will have checkbox "DX11", which will enable funny looking rounded guns. Or after using per pixel comparison between shots in D10vsD11 we'll have 10 different pixels.
any ideas how big is the market for eyefinity?
My guess is <0.1% or 0.01% , so why bother.