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I reckon it'd be a 2048-wide route from Xenos to it's edram daughter.
No way in hell is it more than 256, I'd rather say 128.
...and how do you reach 256GB/s bandwidth from the ROPs to the eDRAM with a 500MHz frequency?
500MHz@128bit = 16GB
500MHz@256bit = 32GB
500MHz@512bit = 64GB
500MHz@1024bit = 128GB
500MHz@2048bit = 256GB/s
Now tell me what is wrong with the above math![]()
2048 bit is internal to the daughter die. Others are discussing the interface width between the dies....and how do you reach 256GB/s bandwidth from the ROPs to the eDRAM with a 500MHz frequency?
500MHz@128bit = 16GB
500MHz@256bit = 32GB
500MHz@512bit = 64GB
500MHz@1024bit = 128GB
500MHz@2048bit = 256GB/s
Now tell me what is wrong with the above math![]()
2048 bit is internal to the daughter die. Others are discussing the interface width between the dies.
*Urgks*
You're right - sorry. I also reckoned we were talking about edram-2-rop bandwidth.
I thought the rops were part of the daughter-die.....wasn't that the whole point of the edram setup......to take care of the high-bandwidth rop tasks?
Don't worry, we'll see that again now that Sony isn't the only one doing EDRAM with substantial logic.1999 - PS2/GS - 2560 bit bus, 1024 read (fb) + 1024 write (fb) + 512 read (texture)
The way edram is meant to be implemented(tm).
2048 bit is internal to the daughter die. Others are discussing the interface width between the dies.
I'd have thought transistor budget would be a lot more open to eDRAM if we're talking multi-chip on 45nm![]()
If you've got an IMR (heck, even a TBDR as I argued in the past, but probably to a lesser extend) then using eDRAM means you won't have to go off-chip as much, saving power. This makes it a viable architecture for IMR handhelds... And it's exactly what NV is doing there next round (and for, let us say, something else), but heh, I'm disgressing.As nao said what would you need eDRAM for on a typical rasterizer?
For a "typical rasterizer" you don't need it. It only has usefulness when you have additional design constraints, such as with handhelds or consoles where tiny die sizes limit the bus width.As nao said what would you need eDRAM for on a typical rasterizer?
Why is the EDRAM size correlated to the ROP throughput? That decision should be based on resolution and how finely the scene can be tiled (if at all).One idea would be to use it as something like a MSAA partial framebuffer like on Xenos, but the question still bares if 20MB are even nearly enough for 64 ROPs (even more so if those are capable of single cycle 4xMSAA).