So about an hour and a half left or so huh? This anticipation is killin me
Gotta get some popcorn!
So about an hour and a half left or so huh? This anticipation is killin me
FYI. This is the "96 Shader" chip Orton talked about some time ago. Things change.
GDDR5. And Rys said it was pad limited with 8 SIMDs so it was smaller.Not sure I follow this. Why would it be pad limited if it's larger than rv670? Shouldn't it have only a slightly larger pad count?
Wait, what is the "96 Shader" chip Orton talked about awhile ago? I'm confused. You mean the 480 SP RV770 that turned out to be a ruse?
- Chip was pad limited in the beginning***, so the last couple of SIMDs are value adds that weren't originally planned for. Explains the first point a little bit.
Now, I know what I want to see *fixed* in the next full/half node refresh of the architecture!FP16 filtering is half speed, and the samplers are limited by available interpolators (only 32 texcoords/clk) when processing INT8 at full speed
Wait, what is the "96 Shader" chip Orton talked about awhile ago? I'm confused. You mean the 480 SP RV770 that turned out to be a ruse?
That's really puzzling. The way thing normally go, final area is always larger than initially estimated. I've never seen it otherwise...
This really points to some serious design methodology changes along the way.
Great and AT is currently down for me :0
And I dont see any other reviews yet..
FYI, the 4870 review thread is here.
Anyway, if this thread stays open until Rys publishes B3D's piece, I'd like to know what's up with RV770's idle draw. People here who seem to be in the know have said it's the drivers, but I haven't seen it mentioned specifically in any p/review, not even the new ones, so has AMD officially briefed ppl about it?
Anyway, if this thread stays open until Rys publishes B3D's piece, I'd like to know what's up with RV770's idle draw.
Starting point was the cost target. The initial specification was 150% over R600, however the engineering focus was area optimization, so once they got underway the efficiency gains mean we could be 8 SIMD's (200% R600); a little while later, due to further gains, GDDR5 and a couple of other things, we were pad limited at 8 again, so the additional 2 SIMD's were lobbed in. And I'm not complaining about that!