DegustatoR
Legend
Thanks but no thanks.Look at the Vantage Fill Rate scores posted on last page.
I try not to make much sense out of any 3DMark benchmark -- they're too inaccurate and too 'optimized' in drivers to be reliable in any way.
Even if they did (which i find pretty unlikely all things considered) that's only 2x TF rate or 2x TS rate while SP number increases by 2.5x which means that such RV770 will still be more TMU bound than even RV670.Imo they gone 8TF or 2x Quad-TMUs per Textur Unit, which should increase fill-rate at relative low costs.
What's even more important is that if they'd increase texturing rate by 2x while increasing shading rate by 2.5x you'd expect that RV770 would be ~2x faster than RV670 in real world benchmarks (aka games) but from what i'm seeing that is not the case -- RV770+GDDR3 looks to be more or less on par with G92 which is quite low if it has 2x texturing power and 2.5x shading power of RV670 which is ~25% slower than G92.
So i'll be on the 16 or 20 TMUs bandwagon for now, sorry =)