The GTX260 is in a different league than the 4850, the question is how much faster than the 4870 it is.
True, that was actually a typo on my part, I meant the 4870!
I'll update now.
The GTX260 is in a different league than the 4850, the question is how much faster than the 4870 it is.
I wonder if HD4870 will "match" GTX260 (GTS260?), since GTX 280 is meant to be 1.5x+ faster than 9800GTX and GTS260 is <80% of GTX280.Certainly it looks well placed to invalidate much of the G8x/G9x lineup. And the GTX260 is probably going to have a hard time selling if the 4850 undercuts it by much.
Not in my experience. My ATI card is far better using DirectX than it is OpenGL, whereas on my other PC with a budget series 6 geforce varying between the two doesn't make a great deal of difference.Since late on in the Catalyst 5 series, IIRC. Your opinion is literally years out-of-date.
I wonder if HD4870 will "match" GTX260 (GTS260?), since GTX 280 is meant to be 1.5x+ faster than 9800GTX and GTS260 is <80% of GTX280.
Jawed
Not in my experience. My ATI card is far better using DirectX than it is OpenGL
1.5x GX2 is a tall ask, probably best-case scenario like where the GX2's frame buffer vs GTX 280's.I'm working off the assumption that the 280 is going to be 1.5x faster than the GX2 rather than the GTX.
I haven't been following things that closely though so maybe that asusmption has been invalidated already.
Pretty sweet performance. Gonna get a 4850 and overclock it until it screams...
Put another way, if GTS260 is 0.75x GTX280 and the latter is 2x faster than 9800GTX, then in broad terms it's 1.5x faster for GTS260 versus 1.4x faster for HD4870, for $100+ less.I'm working off the assumption that the 280 is going to be 1.5x faster than the GX2 rather than the GTX.
I haven't been following things that closely though so maybe that asusmption has been invalidated already.
I think AMD might have cut the vcore a bit to get the 4850 down to one slot - it might not overclock well without a voltage bump.
Who's was talking about games.This is not a provable statement. How many games nowadays have both OGL and DX codepaths?
Who's was talking about games.
I use a lot of emulation programs, and selecting an openGL filter always grinds down the performance.
Since when has ATI held it's own with opengl?
In my limited experiences (Used to use nvidia religiously now ATi) they have always been considerably slower using opengl than nvidia?
The ROMs may be illegal but not the applications themselves.
** And on that note, with emulation becoming common on console platforms, perhaps it is being optimized for by IHVs
But, never the less, it proves my point.Not a common case then... Who *wouldn't* talk about games when referring to graphics APIs DESIGNED FOR GAMING? Poor perf. via emulation has always been an issue, regardless of the platform. Your apps are likely illegal anyway, so why should an IHV invest resources in optimizing for them?
But, never the less, it proves my point.
Having to add a fix per game is not having good opengl performance, it is working around what is wrong in their driver so it works.
I am an ATI fan, so don't see this as an nvidia fanboy passing judgement.
I was very disillusioned when I played knights of the old repbulic on my X1950 and it was barely faster than it was when I played it on my old PC with a geforce 3 ti 500, granted I was using AA and 1024x768 , but I was expecting a much larger jump (and saw it too in DX based games)
They've certainly tuned-up the performance of the handful of available modern OpenGL titles, which is a good thing. But their OpenGL driver still leaves a lot to be desired last I checked (2-3 months ago).I was just trying to correct your misunderstanding of ATi's OGL performance.