I say it's crap. It's clearly written by a very "uneducated" person - the R680 certainly does not "rely" on the PLX bridge for communication.
http://forums.vr-zone.com/showthread.php?t=285719
Linked through the memory? Does anyone have an idea of what this could mean?
The main purpose of the bridge chip is to redistribute the PCIe lanes to the two chips. For communication, there's another interface - the "CF bridge" (which you use to connect two boards in CrossFire; it's routed through the PCB on X2 cards), although some communication goes through the PCIe bus. I wouldn't call that "rely on PLX for communication" though.Why? The two gpu are linked through the bridge chip, or not?
No, certainly not. The games use 4 of the 5 "SPs" on average (there are different shader commands with different "width" and some games generally use "wider" shaders than others). There's no way you could leverage the potential of a 10-way unit with that, hence there'd be no real performance difference between, say, 320 5-way ALUs and 320 10-way ALUs.Had a strange thought last night... how about 80 10-way units instead of 160 5-way ones?
Curious why all the 32 TMU talk... 20 or 40 would seem to make more sense if it is 800 ALUs.
I went to bed last night thinking "if it's really 800:32, that's amazing."
I wake up and find it's definitely 800 and extremely likely to be 32 and I'm gobsmacked
I'd already concluded, based upon RV635->RV670 scaling where 60% extra die-space delivers 2-3x performance, that the scalability of this architecture is good - but this is outrageous.
We're looking at ~1.1 billion transistors for RV770?
With that much ALU it seems inevitable that it'll generally be TU:RBE limited. Crysis performance on a single RV770 is going to be an eye-opener because HD3870X2 scales really badly.
Jawed
Because 160 5D ALUs is either going to be 5 clusters of 32 or 10 clusters of 16. Each cluster will have 8TA and 4TF if it follows R6xx's design.no-X said:Why? 160 5D ALUs (800 SPs) and 32 TMUs ~ nice 5:1 ALU:TEX ratio...
2 TMU blocks like Fellix suggested?:I think the count, based on the size, is more on a 950 million transistors, give or less 50 million. And I think that each TMU block will be bigger, or, better, to have 2 TMU blocks tied to each sublevel in the SIMD.
#0 #1 #2 #3 #4 #5 #7 #8 #9 || #0 #1
[ALU] [ALU] [ALU] [ALU] [ALU] [ALU] [ALU] [ALU] [ALU] || [TEX] [TEX]
[ALU] [ALU] [ALU] [ALU] [ALU] [ALU] [ALU] [ALU] [ALU] || [TEX] [TEX]
[ALU] [ALU] [ALU] [ALU] [ALU] [ALU] [ALU] [ALU] [ALU] || [TEX] [TEX]
[ALU] [ALU] [ALU] [ALU] [ALU] [ALU] [ALU] [ALU] [ALU] || [TEX] [TEX]
http://forums.vr-zone.com/showthread.php?t=285719
Linked through the memory? Does anyone have an idea of what this could mean?
The main purpose of the bridge chip is to redistribute the PCIe lanes to the two chips. For communication, there's another interface - the "CF bridge" (which you use to connect two boards in CrossFire; it's routed through the PCB on X2 cards), although some communication goes through the PCIe bus. I wouldn't call that "rely on PLX for communication" though.
Wasn't the shader clock rumor discarted?
Well, speaking theoretically, why not.A.L.M. said:If I understood well, so even an Hypertransport connection (I know that is unlikely, just doing an example) will be compatible with the presence of a PLX chip on the PCB?
2 TMU blocks like Fellix suggested?:
http://forum.beyond3d.com/showpost.php?p=1129739&postcount=604
Code:#0 #1 #2 #3 #4 #5 #7 #8 #9 || #0 #1 [ALU] [ALU] [ALU] [ALU] [ALU] [ALU] [ALU] [ALU] [ALU] || [TEX] [TEX] [ALU] [ALU] [ALU] [ALU] [ALU] [ALU] [ALU] [ALU] [ALU] || [TEX] [TEX] [ALU] [ALU] [ALU] [ALU] [ALU] [ALU] [ALU] [ALU] [ALU] || [TEX] [TEX] [ALU] [ALU] [ALU] [ALU] [ALU] [ALU] [ALU] [ALU] [ALU] || [TEX] [TEX]
Jawed