AMD FSR antialiasing discussion

Discussion in 'Architecture and Products' started by Deleted member 90741, May 20, 2021.

  1. Bondrewd

    Veteran

    Joined:
    Sep 16, 2017
    Messages:
    1,682
    Likes Received:
    846
    Miracles and magic are real!
    Of course.
    Too bad the piggies will go squeeeeeeeeeeeee next year either way.
    No one even has any real footage of it doing stuff.
    This is just special olympics for now.
     
  2. DegustatoR

    Veteran

    Joined:
    Mar 12, 2002
    Messages:
    3,240
    Likes Received:
    3,397
    What's wrong with using the material which was provided by AMD to estimate the tech? There's a better material? Why wasn't it shown?
     
    HLJ, Qesa, PSman1700 and 2 others like this.
  3. OlegSH

    Regular

    Joined:
    Jan 10, 2010
    Messages:
    798
    Likes Received:
    1,624
    You don't even need anything from AMD to estimate the upper bound of quality with state of the art offline and hence very sloooooow upscaling.
    Simply take a low res screenshot in any game and upscale it via any high quality NN based upscaler, you won't get the same quality as neither native or DLSS. End of story.
     
    HLJ, xpea, iroboto and 2 others like this.
  4. Jay

    Jay
    Veteran

    Joined:
    Aug 3, 2013
    Messages:
    4,029
    Likes Received:
    3,428
    Discussion isn't based on year old 4chan leak.
    This is their own marketing material with a game releasing with it in the same month I believe.

    I'm not saying they should've used bullshots, but no one would expect them to use the worse possible examples either.

    So people shouldn't discuss and dissect AMD's own material, isn't that the whole point of marketing material?
     
    HLJ and PSman1700 like this.
  5. dskneo

    Regular

    Joined:
    Jul 25, 2005
    Messages:
    816
    Likes Received:
    298
    For the same reason you never trust the manufacturers own benchmark numbers in their own press conferences. Always wait for third parties. But to you, in here, the youtube feed and press release jpeg material is suddenly OKAY? Common sense is out of the window.


    The feature has been announced, dated for release, and not yet tested or presented to review in any quality shape or form.


    Nothing else needs to be said about what is being witnessed in this forum. Embarrassed and honestly sad.
     
    Wesker and Kaotik like this.
  6. DegustatoR

    Veteran

    Joined:
    Mar 12, 2002
    Messages:
    3,240
    Likes Received:
    3,397
    Quality sure but it's only one part of the story here. We'll need to look at performance, compatibility, compare to other options, assess the amount of titles which will opt to integrate it - and only then we may arrive to any sort of conclusion.

    This though doesn't mean that we can't play with what was given to us to try and guess some of these things beforehand. And I find really weird the notion that this is somehow AMD specific or that we shouldn't do this. Every new feature or tech from anyone goes through this process.

    See above.
    I'm not the one claiming that "DLSS is dead" in videos and on twitter right now so if you're looking for those who are "OKAY" then you're in a wrong spot.
     
  7. dskneo

    Regular

    Joined:
    Jul 25, 2005
    Messages:
    816
    Likes Received:
    298
    I cannot believe that I am having this discussion. I am baffled.
     
    Wesker likes this.
  8. Jay

    Jay
    Veteran

    Joined:
    Aug 3, 2013
    Messages:
    4,029
    Likes Received:
    3,428
    Could that be because everyone else excepts the provisions you highlighted by default during the discussions?

    This place has never been about only talking about released, third party verified technology. (otherwise should shutdown RDNA3 discussions etc also)

    It's excepted that the more we know then gets fed into the discussion, views will evolve and change based on more details.
     
    HLJ and PSman1700 like this.
  9. trinibwoy

    trinibwoy Meh
    Legend

    Joined:
    Mar 17, 2004
    Messages:
    12,055
    Likes Received:
    3,112
    Location:
    New York
    You know you can choose to not have the discussion :) People are discussing the material that AMD released which is presumably what AMD intended by releasing it. Nobody knows what FSR actually does yet or how it will be integrated into games. I agree with you that we have very little to go on but that hasn't stopped the deluge of press articles announcing FSR's arrival (and some even proclaiming the impending doom of DLSS). Surely that is equally upsetting to you.
     
    HLJ, pjbliverpool, PSman1700 and 2 others like this.
  10. pharma

    Veteran

    Joined:
    Mar 29, 2004
    Messages:
    4,887
    Likes Received:
    4,534
    You are also assuming Nvidia gives FSR a green light and assists developers with required work/optimizations, otherwise back to square one with each IHV only supporting their own upscaling process.
     
    HLJ and PSman1700 like this.
  11. Diamond.G

    Regular

    Joined:
    Jan 6, 2006
    Messages:
    664
    Likes Received:
    5
    Location:
    VA
    Do you think FSR is going to provide better performance and/or IQ than the checkerboard rendering Sony already uses?
     
  12. DegustatoR

    Veteran

    Joined:
    Mar 12, 2002
    Messages:
    3,240
    Likes Received:
    3,397
    I don't see why or how would they block it. It'll be open source and they do allow the usage of FFX things in "their" games - CP2077 have CAS for example.
     
    PSman1700 likes this.
  13. pharma

    Veteran

    Joined:
    Mar 29, 2004
    Messages:
    4,887
    Likes Received:
    4,534
    Based on what we know developers would not be able to optimize FSR on a game by game basis without Nvidia input, unlike CAS which seems to be a more flexible open source product not requiring direct IHV involvement.
     
    PSman1700 likes this.
  14. PSman1700

    Legend

    Joined:
    Mar 22, 2019
    Messages:
    7,118
    Likes Received:
    3,090
    We can hope so.
     
  15. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■)
    Moderator Legend Alpha

    Joined:
    Feb 7, 2002
    Messages:
    20,502
    Likes Received:
    24,399
    Depends on which version of Checkerboard Rendering you're specifically talking about.
     
    digitalwanderer likes this.
  16. trinibwoy

    trinibwoy Meh
    Legend

    Joined:
    Mar 17, 2004
    Messages:
    12,055
    Likes Received:
    3,112
    Location:
    New York
    The ship has sailed and there’s probably no going back. I would prefer native 4K with perfect TAA on everything but even developers are starting to acknowledge that it’s a massive waste of GPU resources. Also TAA in its current form is in some ways inferior to DL reconstruction approaches.

    Unreal Engine 5 is coming with temporal upscaling out of the box so in 4-5 years it will probably be a widespread option on PC. It makes no sense whining about the good old days of just throwing hardware at the problem. Those days are long gone too.
     
  17. pjbliverpool

    pjbliverpool B3D Scallywag
    Legend

    Joined:
    May 8, 2005
    Messages:
    9,235
    Likes Received:
    4,259
    Location:
    Guess...
    And its not exclusive to Sony either. Ubisoft also have their own version or CR.

    Personally I think upscaling tech is awesome and I welcome as widespread adoption in the PC space as possible.
     
    BRiT and PSman1700 like this.
  18. DegustatoR

    Veteran

    Joined:
    Mar 12, 2002
    Messages:
    3,240
    Likes Received:
    3,397
    Checkerboarding was developed on PC by Ubisoft and Sony just used the idea for Pro as it was impossible to hit the resolution target on it otherwise.
    It's also not really a "hardware upscaling solution" since its usage is mostly down to s/w - which is why CBR implementations are so different between different titles/engines.

    Well they certainly don't follow Sony since nobody is implementing any sort of CBR.
     
    HLJ and PSman1700 like this.
  19. dskneo

    Regular

    Joined:
    Jul 25, 2005
    Messages:
    816
    Likes Received:
    298
    The "format" war has not even begun. We are years from having an definite standard. And there are precedents on Nvidia having to support standards created by others. No one thought G-sync would lose the battle to freesync, yet it did.

    Companies try to steer the market and audience in their direction, but when the audience starts voting with their money, companies have to follow suit.
     
  20. dskneo

    Regular

    Joined:
    Jul 25, 2005
    Messages:
    816
    Likes Received:
    298
    Id buffers. And you are responding outside of the scope of the post you quoted.
    https://www.eurogamer.net/articles/...tation-4-pro-how-sony-made-a-4k-games-machine
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...