I legitimately can't notice them on m+k in an FPS game. Don't know what's so horrible about them.
I never made any claims about how you feel about it or whether you would notice it. I'm not sure what that has to do with how I experience it?
Does that fact that I experience a fear of heights also imply that you also experience a fear of heights?
Nothing even remotely close.
45-60 is a fluctuation of 5.5ms.
90-120 is a fluctuation of 2.8ms.
That's twice less in maximum frametime difference.
2.8ms down from 60 fps is 51.5 fps, and yes it is also hard to notice with VRR active albeit it is easier on m+k due to higher absolute input lag at such low framerate.
Perhaps this will clear up any confusion on your end.
A 10-30 FPS fluctuation in a 90-120 FPS window would feel roughly the same as a 5-15 FPS fluctuation in a 45-60 FPS window.
[edit] OK, thinking about it more, that might not have clarified it and looking back at my previous post, it definitely isn't entirely clear. The assumption being made by me is that whatever is impacting the rendering to cause it to drop to X frames per second at 60 FPS would persist for a similar amount of time at 60 FPS as it would be at 120 FPS.
Hence, the assumption being that when it dropped to say 55 FPS with a cap of 60 FPS, if I were to adjust settings so that the game would run at 120 FPS, that whatever part of the game causes that drop would persist for 2 frames at ~110 FPS (2 frames rendered at 9.09 ms consecutively) or something similar say 1 at 9.17 ms and the next at 9.01 ms.
That assumption may not be entirely correct, hence why I plan to experiment with it again to see if a significantly wider VRR window at 120 FPS compared to the 1-2 FPS window at 60 FPS would be tolerable.
Regards,
SB