arandomguy
Veteran
Games without motion vectors are a dead end. FSR is great for old games, but any cutting edge engines for forward thinking titles are going to have to think about temporal upscaling. Unless there's some unforeseen breakthrough in ai upscaling that can "imagine" the missing details.
AI upscaling already exists without the need for any temporal data. They're currently aimed at non real time applications however. At least my understanding is that part of the reason for relying on motion vectors is there is a big quality/performance efficiency gain. As in we don't have the hardware capable of doing "effective" AI upscaling in real time needed for a gaming application otherwise.
I'm actually curious about a comparison of DLSS against those non real time AI upscalers. Albeit they aren't for the most part designed nor trained for gaming (nor tend to be for CG style images., Pixar though interestingly actually uses an internal AI upscaler without a temporal component).
Maybe in the future if hardware gets fast enough would that then lead to the possibility adding a completely game agnostic AI upscaler? This would also have an application in being able to "remaster" old games. I know some fan mod "remasters" for textures for instance already rely on AI upscaled textures.
As an aside The Nvidia Shield does AI upscaling without relying on motion vectors, and therefore any software support requirement, however I'm not sure if it relies on temporal data. It's however too slow for real time gaming.