gamervivek
Regular
I wish AMD could impelment RSR by internally reducing the resolution instead of getting the game to run in windowed mode and then upscale it. I'm effectively gaming at 1080p and the asset quality can differ wildly between games due to the engine doing different things with LoD.
Days Gone looks fine at both 1080p and 1440p, but Cyberpunk downgrades 1080p to such a level that it seems as if the game is perennially loading textures as you get close to objects. RSR in such a game will downgrade it even further, and those using it at 1440p would see much worse quality.
Pleasantly surprised by RSR doing the upscaling with fullscreened games. Freesync works absolutely fine now, while it was all jittery using the lossless scaling app and upscaling windowed games.
Now my wishlist for RSR is to get it to work with VSR, eyefinity setups and create custom resolutions on the fly. And, if possible, as I stated in my last post, to automatically reduce the render resolution instead of setting that in game so that the game engine still has the LoD of the higher resolution.
AMD have also introduced 8k VSR option for 1080p displays, have only seen PCGH make a note of that.