Excellent stuff, now hopefully nvidia will be forced to follow suit with their own free implementation. Either that or AMD start properly supporting stereoscopic 3D gaming so that I can switch teams.
Theres a d3d implementation ?D3D's own implementation
It doesn't really, hence the need for companies like tridef.which AMD supports?
Yeah, came with 11.1, here's sample:Theres a d3d implementation ?
Excellent stuff, now hopefully nvidia will be forced to follow suit with their own free implementation. Either that or AMD start properly supporting stereoscopic 3D gaming so that I can switch teams.
Yeah, came with 11.1, here's sample:
http://code.msdn.microsoft.com/windowsapps/Direct3D-111-Simple-Stereo-9b2b61aa
To my understanding, using the "D3D way" doesn't require 3rd party stuff like Iz3D or TriDef or such
Since it's now part of the VESA standard, then NVidia doesn't have to come up with their own free implementation. They just have to use the standard.
Regards,
SB
No. The GCN 1.1 parts listed are the first products that will support it. AMD has not formally ruled out GCN 1.0 parts; they just aren't currently on the supported list.AMD is also saying most of their GCN 1.1 supports the tech, so that rules out all GCN 1.0 hardware (even in R 2xx line up) and some 1.1 too, pretty strange considering they claimed all of their hardware already supports the tech.
Since it's now part of the VESA standard, then NVidia doesn't have to come up with their own free implementation. They just have to use the standard.
Regards,
SB
Yeah that's what I meant, support it in drivers. I wouldn't rule it out, it may mean a loss on Gsync R&D but adaptive vsync is a huge selling point and if it's going to be available to AMD users at a much lower cost then that might cost NV sales which may make the loss on Gsync R&D worth it.
Is Adaptive v-sync actually the same as G-sync? From what I understand, adaptive v-sync will work great if the frame times is predictable, but will suffer latency/lag problems when frame rates vary.
Source?Is Adaptive v-sync actually the same as G-sync? From what I understand, adaptive v-sync will work great if the frame times is predictable, but will suffer latency/lag problems when frame rates vary.
Actually, G-Sync has a small performance penalty (read the Anand or Toms review, IIRC). Adaptive Sync doesn't necessarily have that same issue.
Adaptive sync does not do this.The problem with Adaptive Vsync, as I understand it, is that the GPU has to guess in advance how long it will take to render a frame, and set the VBLANK interval appropriately.