More details here:
G-SYNC Compatible testing validates that the monitor does not show blanking, pulsing, flickering, ghosting or other artifacts during VRR gaming. They also validate that the monitor can operate in VRR at any game frame rate by supporting a VRR range of at least 2.4:1 (e.g. 60Hz-144Hz), and offer the gamer a seamless experience by enabling VRR by default.
Yeah, marketing speech. Not interesting. (Edit : the compatible monitors may have stellar AdaptiveSync support . Which btw is not always the case with AMD. But if you can only count the supported monitors using your thumbs, it's still a failure)
I'd have no issue with that IF nVidia will gradually expand the list of compatible monitors on their own and on merit, without requiring money or other incentives. I personally won't be giving them the benefit of doubt on this one.
https://www.nvidia.com/en-us/geforce/news/g-sync-ces-2019-announcements/
So most FreeSync monitors fail the validation on account of not supporting a good range of VRR.
AMD requires the same thing with FreeSync 2.
FreeSync2 is a slighly different thing. I don't understand the tech enoungh to asses if your analogy is good. In any case, the number of monitors impacted by that is significantly smaller. And my point is about hurting the adoption of the baseline AdaptiveSync technology.
Check my edit. I'm also wondering if AMD doesn't behave similarly with monitors not "supporting" Freesync but which have Adaptive Sync working. If they do of course it's just as bad