Like I said, if EA Canada's titles are 60 fps this year, only a few months after Madden and NCAA are released, what does it say about EA Tiburon's competence with greater resources?
Moth-to-Flame. If not x, then conspiracy theory. Do I need to spell out the alternatives?
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Maybe those games were closer to hitting 60fps? Maybe Madden is struggling to hit 60fps and those games were already 40-50fps? So they had less of a distance to travel and more time.
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Maybe those games underwent graphical or feature cuts and downgrades to meet the 60fps criteria? Maybe such cuts were not acceptible in Madden. Could it be that such changes were too late to do with Madden? Or the consequences of the 60fps campaign were not known enough to make a decision to cut down on other areas?
- Maybe the PS3 is having trouble handling a Madden design decision? The PS3 *is* more difficult to work with and many devs have less experience working with it. Not to mention the tools aren't as mature. Maybe a design choice on the 360 version, the lead sku (?), isn't running well on the PS3.
- Maybe Madden 360, due to better sales, is getting lead sku treatment.
Either there's incompetence there
Like O said, very faulty logic. "The object in the box is FURRY. It isn't a CAT... so it must be a DOG!"
or they deliberately avoided optimising the PS3 version.
Or any of the many other reasons listed in this post or before. But those don't fit your agenda.
Again, there are financial inducements with the X360 version. MS is paying at least a part of the cost for airing those Madden 08 commercials, not Sony.
Yes, there is financial gains: The 360 install base is much, much bigger (notably in the US) and the attach rate for software is much better. And EA has openly criticized Sony for their next gen console and install base. When EA says they bet on the wrong horse, that being Sony, and should have bet on the Wii, that translates to: We are shifting our internal resources.
But more to the point, the PS3 didn't get a crap port. It got all the updates the 360 did. The new animation system, weapons, etc.
If MS was trying to screw Sony they would have made the new features exclusive or... gasp... the updated rosters exclusive. No, instead the difference is framerate. Which
1. Lots of PS3 multiplatform games have framerate issues.
2. The PS3 is said to be harder to work with, especially for multiplatform devs, so adding a ton of new features plus getting the framerate underway in LESS TIME than it took the 360 version to hit the same framerate is asking a lot.
The fact Moore has indicated the 2009 version of Madden will be 60fps on the PS3 sets the SAME TIMETABLE for the PS3 version to his 60fps as the Madden 360 one did.
But you want to carry on bout behind the scenes screw Sony theories when the most plausible answers right in front of you, well, you flatout ignore. These sort of posting trends are unsettling and becoming, sadly, predictable. If it isn't MS putting the screw job on Sony, it is the media or professional reviewers or gamers with an agenda.
You have explored two core ideas in your recent posts: EA is incompetant and MS is buying out EA to screw Sony.
Did it ever cross your mind that all the other information about the PS3 and issues with multiplatform development and install base dynamics (and resulting resource budgets) have more to do with this than conspiracies and incompetance?