Of stationary polys, sure, but if an edge has moved a couple of pixels between frames, it'll be fully aliased. It's certainly a good idea to incorporate in any 60fps title, and should be a good fit for some types of games, but in others I'll be surprised if it's visibly comparable to conventional 2xMSAA, at least in the majority of contexts. I suppose any into-the-screen type 1st/3rd person game (FPS or racer) would receive equivalent to 2xSS on distant geometry that isn't changing much, although swinging the camera around will break it. And sadly so few devs target 60fps these days to be able to get it for free!