Aquamarine said:Thuway said that PS4 is ~60K more than Xbox One. That's absolutely correct, guys. Right on the money.
I can confirm that PS4 sold 371K this month, vs. Microsoft's 311K.
LTD:
PS4 - 2.91 million
XB1 - 2.53 million
LTD difference comparisons:
November: PS4 is +0.23 million greater than XB1
December: PS4 is +0.18 million greater than XB1
January: PS4 is +0.31 million greater than XB1
February: PS4 is +0.32 million greater than XB1
March: PS4 is +0.38 million greater than XB1
In what alternative universe did sony think they were gonna sell 10 million or less in a year?
Like I said somethings weird about sony only making a million consoles a month
Hey thats what I think also yet temesgen was calling it a gamble? that the ps4 will sell more than 10 million in a yearHard to comment about alternative universes, but in the one we are, they did expected to sell more than 10 million in a year.
Phones have more appeal to the mass market because pretty much everyone has/needs one. In other words, I don't think the casual gamer would be as willing to spend a large sum of money on a home console than they would a phone... it's a much harder sell. Using their internal studios to make games that focus on casual gamers and keeping the price high would be a big mistake IMO. It's too late for that considering the hardware they put into the box and the cost to make it. It's too expensive for most casuals, and its value isn't good enough compared to the competition for most hardcore gamers.Imo: price is irrelevant. People also pay much more for iphones compared to other phones without obvious tec advantage.
Problem: kinect is missing games. There is just no real value in kinect. Rare, a first party dev, only manages to pull out a standard kinect sports game with (according to reviewers) suboptimal control implementation, which further suffers from kinect tech deficiencies. Lag and recognition seems still insufficient. Maybe that is why we don't see more sophisticated kinect games...as it is just not possible.
The only chance for MS with X1 imo: focus purely on the casual crowd. But this is not sufficient, as another Wii success seems difficult. So what is imo the solution: casual gamer girls. Make the X1 a girls box and get those millions and millions of potential customers to buy it. They should do research about what would be interesting for she-gamers (we know that he-gamers like FPS games) and use this to make the box fly.
Imo: price is irrelevant. People also pay much more for iphones compared to other phones without obvious tec advantage.
If X1 was $50 less without Kinect, it would help.
Microsofts vision isn't selling, they will need to be cheaper than the PS4 if they want to win, and keep the kinect 2 included.
I don't see it either. God only knows how much in the red the Xbox One project is, we know the pad alone ate up $100,000,000 in R&D, mostly on things they tried and rejected, so the entire package - the console, Kinect 2, is probably in the billions.That would be a very tall order. In fact, safe to say not happening. The only way they get cheaper than PS4 is without Kinect. They might be able to match PS4 price with Kinect, if they're willing to take some lumps on profit.
Based even on the most optimistic profit margin estimates for Xbox One, Microsoft will not even made a dent of covering the R&D cost of the controller!
“Congrats to Sony,” said Major Nelson in a thread on reddit, “As I’ve mentioned before, this is a marathon not a sprint and we know what we need to do.”
[–]trebellSumthin fishy -2 points 10 hours ago
You need to get the focus back on games, it's how Sony turned around their fortunes, superior games from great studios.
But in truth you can't reverse the lack of power your hardware has. The power and advantage of the 360 was a huge bonus and won a lot of fans, I still can't believe ms didn't know this when designing a new console hobbled by a weaker gpu and compromised memory choice. Res will always be a problem and it is hurting your brand.
You need to find a way to make it a worthwhile purchase regardless. Games, price , value are all crucial now.
The optimistic estimates, or realistic if you trust folks like isupply and IHT - and I do, have the basic cost of components in the devices as bundled at $499 around $20-30 below retail. Of course that excludes sourcing the components and shipping them around, assembly, testing, boxing, stocking/distribution to retail, retail's actual cut, returns/failures, marketing, whatever they paid EAP for Titan Fall exclusivity and bundling it for "free" in their bundle.Huh? If they've sold lets say 4m consoles, if they profit $20 on each one, they've made $80m, ignoring the software profits, and all the other countless accessories etc. Do they profit 20 per? Who knows, but it doesn't seem just insane.
You're denying system sellers? Ok.Compelling exclusives traditionally do little.
Considering how big their marketing budget has been so far for the Xbox One it seems very unlikely they are anything approaching profitable right now. Hell, there's those figures from Portugal that suggested they spent so much on advertising there it would have been cheaper to give away an Xbox One to every person who bought one.
At this rate I doubt Xbox One will cross 10 million units sold by the end of this year. I'd guess they'll be down around 8M after their second holiday. At the same time I'd expect PS4 to be in the 18-20M range by New Year. To truly reverse that trend will require a more drastic change than I believe Microsoft would entertain. Selling the system without Kinect for $299 might let them keep pace, otherwise they'll just fall further and further behind, but I just can't imagine management authorising such huge losses. I really don't expect E3 heroics. I think they'll draw down their investment and ride out the generation relatively quietly.
That would be a very tall order. In fact, safe to say not happening. The only way they get cheaper than PS4 is without Kinect. They might be able to match PS4 price with Kinect, if they're willing to take some lumps on profit.
I cant wait for E3 where I assume MS will do something about the price. In fact I'm holding off buying an X1 until then, anticipating a better deal. Too bad it's still over 7 weeks away.
That is extremely pessimistic, almost impossible actually. Hell they're at 5m shipped now. Maybe you're talking about end user sales, but it wont make a huge difference. 360's best quarter, holiday 2011, they shipped 8.2m in those 3 months alone.
I would bet you a whole lot of money X1 will be over 8 million, even 9 million since you say "around 8m" I guess, (shipped, sold too but it's impossible to know this unless MS announces it unlike shipped #'s) by Jan 1 2015
That is extremely pessimistic, almost impossible actually. Hell they're at 5m shipped now. Maybe you're talking about end user sales, but it wont make a huge difference. 360's best quarter, holiday 2011, they shipped 8.2m in those 3 months alone.
I would bet you a whole lot of money X1 will be over 8 million, even 9 million since you say "around 8m" I guess, (shipped, sold too but it's impossible to know this unless MS announces it unlike shipped #'s) by Jan 1 2015
Even selling at an relatively anemic, un E3 price cut-boosted, level would see them ship ~1m per quarter for the next 2, so they'd be at ~7 going into Oct, you're then asking them to ship less than 1m in the biggest Q of the year, again impossible. This year they shipped 3.9 in that Q, and didn't launch until mid-Nov either. If they enact a substantial price cut, which odds are they will, then it's even more ridiculous.
I suppose there's a slight chance they could have under 9 million at the end of 2014. I'd put those odds at perhaps 2%. Heh, been reading 538 lately, love statistical percentages and quantifying...odds.
I suppose if they do absolutely no price cut for the entirety of 2014, the odds of less than 8m are still very very low. The same 2% I'd say, But under 9m, it's actually possible. I'd put those odds at perhaps 30%. But, you have to factor in to all this odds including the chance they do a substantial price cut, and/or major pack in efforts, to boost sales, which odds are also very very high.
First month launch sales aren't a good barometer. You'll have fans buying a system then regardless of long-term value. If the machine is considered none-too-hot by consumers in the coming year, it could see a very weak Holiday, just like Wii U which sold something like half as much on its second Holiday quarter. XB1 could sell anything from far more to far less this upcoming Q3.This year they shipped 3.9 in that Q, and didn't launch until mid-Nov either.