Absolutely Gorgeous 720p Gears Of War Trailer

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with bs player make sure your res is at 720p and take off your wall paper should fix any stuttering
 
kyleb said:
Try Media Player Clasic, that runs it smooth as silk on my 2ghz Barton while Windows Media Player has some pausing.

I tried that myself, and the only real difference in that it's better at dropping frames. Without dropping, the fps was the same as in WMP10 (~45fps).
 
I'm still not impressed seeing this game in action. Pics look good but you don't play pictures. It somehow reminds me of the Disappointment I got from doom3.
 
3roxor said:
I'm still not impressed seeing this game in action. Pics look good but you don't play pictures. It somehow reminds me of the Disappointment I got from doom3.


Perhaps you should actually play the game before you pass judgment
 
Maybe you should just let the guy speak his mind. IMO, i think he's right, the screens look good, but in motion, not that good.
 
rabidrabbit said:
a n i m a t i o n

Exactly, thats a common complaint. Nice eye candy...but the animation leaves more to be desired. Gears of War isn't a launch title right? If thats the case, then I like what I see already and they will probably fine tune things along the way.
 
BlueTsunami said:
Exactly, thats a common complaint. Nice eye candy...but the animation leaves more to be desired. Gears of War isn't a launch title right? If thats the case, then I like what I see already and they will probably fine tune things along the way.

March 2006.
 
broken4u said:
Maybe you should just let the guy speak his mind. IMO, i think he's right, the screens look good, but in motion, not that good.

Well the ganme managed to win the award for best grafix at E3 so obviously it looks pretty damn good "in motion"

I don't know what you gurs are talking about, the in game stuff blows me away, it actually LOOKS 3d! These graphics make me drool...
 
Well you you can't deny that this games visuals are amazing, but the visuals and the actual movement or animation are two different things. You can clearly see (I guess since where at a point in consoles where visuals are this good) that there a flaws in the way the main character moves. Its not "fluid", for example...when brining his gun up (the main character) it looks like a few animation points (from having the gun at rest, to bringing it up to shoot) were skipped (not to say they where, but it "looks" as if they where). That gives the animation a choppy look. You can also see this when the main character walks.

Now Evil_Cloud posted a release date of March 2006. Since thats the case, i'm really amazed that they've reached these levels of visuals and still have a nice span of time to smooth the game out. In that time, the animation itself will probably be optimized (fingers crossed).
 
He is basing his judgment on watching vidoes for how the game plays .

Not how it looks . How it plays .


Thus he should wait untill he plays it . Because untill then he has no knowledge of how it plays
 
As this thread is about the trailer for GoW, I think it's in topic to discuss mainly the looks of the game.

If the gameplay is what matters most in Gears Of War, then couldn't one just as well play some this gen game instead of playing GoW?
There doesn't sem to be any truly revolutionary gameplay ideas in that game that one could not get a very similar gameplay experience from this gen game. Thus for a large part it is the graphic quality and the athmosphere it brings to the game that will either draw people in or put them off playing the game.

Gears Of War is a next gen game, it will be judged by it's appearance first.
In screenshots it looks good, but they should put some considerable attention to the animation imo. The animation does have an effect on the gameplay experience too, otherwise we'd be happy playing the game even if the characters were completely non-animated... most of the animation has little effect on the true gameplay mechanisms anyway ;)
 
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game play and animation do not go hand in hand


Secondly the thing in thsi game that most likely wouldn't have happened in last gen games is the destructable cover . Ie you can shoot up a wall and get the guy behind it . Or you can flip over a car to hide behind better .

I would wager last gen cpus would die doing those features
 
jvd said:
game play and animation do not go hand in hand
I agree, as that is just what I said in my post
Secondly the thing in thsi game that most likely wouldn't have happened in last gen games is the destructable cover . Ie you can shoot up a wall and get the guy behind it . Or you can flip over a car to hide behind better .

I would wager last gen cpus would die doing those features
Ok, then it would have one gameplay element that yet seem to have been unused in this gen console games. I'm not quite sure how GoW does it, but hasn't it been used in PC Half Life 2 (isn't there an xbox port coming?) to some extent.. you can shoot some structures where enemies stand, use the loose environment parts as reconfigurable cover..., so in that sense it's nothing new,
and I do doubt GoW will allow you to destroy or move just about everything that would be destroyable or moveable by the looks of it... I think it'll be used about similarily as in HL2... but we'll see...

Hey, but there was destructable cover already in Metal Gear Solid games this gen! It was only in pre set parts of levels, but it was there! So I've already done that in a game, it won't be enough itself to draw me to a game next gen ;)
 
other games may have done it . But by your thinking there is not one thing in this current gen that wasn't done in the 32bit gen .

The diffrence is how its done and on the scale its done
 
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