Perhaps. But nothing in the article suggests as much, so that'd be based on a pure guess than any evidence. All the evidence, what little there is, says we have a fur shader and a tool so that devs can check graphics on PC instead of having to use the Wii to test. Without that tool they could still check their graphics; just not as conveniently. And they also don't have online implemented yet. Dunno why online is such a hot deabte with XB360 and PS3 but totally overlooked on Wii? Overall Nintendo seem well behind the curve.
Though this is going off topic.
Well they might be further along than they are putting on, or Nintendo Ware is taking a long time to put together. Maybe due to last minute changes to the Wii specs.
Anyway, on Hal Labs website it looks like they placed an add for someone to work on the Nintendo Ware for the REVOLUTION:
After the joining for a while you studied and you programmed simply. After that, with development of integrated development tool 'sysdolphinR1' for the game cube, you took charge of the particle library in order to handle Viewer in order to verify the 3DCG data which the designer built up on the game cube and the particle of the production effect which is drawn on the picture. Besides the fact that 'with sysdolphinR2', it continues from R1 and has taken charge of Viewer, Maya (the 3DCG tool) from you take charge of the tool in order it outputs & to convert to the data on the game cube. Presently you have belonged 'to the NintendoWare for Revolution' project of cooperation development with the Nintendo Co. corporation.
http://translate.google.com/transla...&hl=en&ie=UTF-8&oe=UTF-8&prev=/language_tools
I think there is a date pointing to 2000.
But that number could mean something else. Anybody here speak japanese??