DeadlyNinja
Veteran
Yeah, I don't see the bumps reflective any of the scenery off of it. It looks more like some specular is shining than a faint reflection of its surroundings. Who knows, the footage is at an angle.
Yeah, I don't see the bumps reflective any of the scenery off of it.
If it works the same way as GC, the difference ought to be no different to developing for PC with a better GPU - you just up the resources you use. eg. You submit a poly-mesh to GC and ask it to texture it with 2 textures say, and it's finished in so many cycles. Doing the same on wii, it'll be finished in perhaps a 3rd the time, so you could submit a poly mesh with 3x the number of vertices and 6 textures. Unless the engine was extremely optimized to considerably degree, which AFAIK most weren't and went through Nintendo's API, it should be easy to adapt/scale engines. And this has been tooted as a benefit to Nintendo's hardware choice - making things easy for developers.I've been wondering about the use of GC engines, when it comes to the fact they were built around a hardware that is 3x a lesser hardware. Polygon performance, memory bandwidth, physics, a.i, how much of these aspects can be changed?
If it works the same way as GC, the difference ought to be no different to developing for PC with a better GPU - you just up the resources you use. eg. You submit a poly-mesh to GC and ask it to texture it with 2 textures say, and it's finished in so many cycles. Doing the same on wii, it'll be finished in perhaps a 3rd the time, so you could submit a poly mesh with 3x the number of vertices and 6 textures. Unless the engine was extremely optimized to considerably degree, which AFAIK most weren't and went through Nintendo's API, it should be easy to adapt/scale engines. And this has been tooted as a benefit to Nintendo's hardware choice - making things easy for developers.
Nintendo is coming out with it's own middlware :
...
Great news
Geez Nintendo, next gen sneak up on you or something? This stuff really should have started on the gamecube and been ready in time for launch, not halfway through this gen.
Half way? It's only been out 4 months lol... anyway here is the link in case you guys think I made this up.
http://www.cubed3.com/news/7019/1/Takeshi_...ks_Wii_Upgrades
They will most likely use this new fur shading technique for the New Donkey Kong.
I think nintendo is tired of crappy looking 3rd party games to be honest. I mean the system is still pretty powerful and it not getting utilized much at all.
Well, they say they're still working on it, which implies that they're not finished. Even if they get this stuff out to devs by summer, assuming a 2 year game dev cycle, that's just about halfway through the generation before we get games that don't look like ass.
He also stated that the team is currently working on an easy-to-incorporate fur-shading middleware (think either Starfox Adventures or the Xbox version of Conker's Bad Fur Day),
For fur! I thought with all that text, it was a full middleware engine. But it's not. Not even a graphics engine which, if you are bemoaning the visual shortcomings of 3rd party titles, would be the smartest move.Nintendo is coming out with it's own middlware :
Why? Why the extra emphasis on fur-shading? Unless they have tons of hairy characters, I don't see how having more fur-shading would help a game like Kirby. I guess Wolf Link could have used some of that fur-shading. I guess it might work for grass as well.
I don't think it's a full-blown emulator, probably just a tool that allows developers to compile code on and for PC and see what they'd see on Wii. Would be more flexible, anyway, as it could be used for Softimage|XSI custom viewports and such...And as for the Wii emulation on PC, they'd better hope that doesn't get leaked
For fur! I thought with all that text, it was a full middleware engine. But it's not. Not even a graphics engine which, if you are bemoaning the visual shortcomings of 3rd party titles, would be the smartest move.
And as for the Wii emulation on PC, they'd better hope that doesn't get leaked
It's probably something that's easy to do, as well as something that's already known how to do. Maybe Nintendo owns the Starfox Adventures codebase?
They're not two 'engines'. One is a development tool The other is a...shader implementation, I guess. Both are a long way from an optimized Wii-specific graphics engine which drives all aspects of the rendering, and which it would appear Wii is much in need of.It's not just for fur, read the entire article.
They are talking about two different middleware engines.
They're not two 'engines'. One is a development tool The other is a...shader implementation, I guess. Both are a long way from an optimized Wii-specific graphics engine which drives all aspects of the rendering, and which it would appear Wii is much in need of.
Perhaps. But nothing in the article suggests as much, so that'd be based on a pure guess than any evidence. All the evidence, what little there is, says we have a fur shader and a tool so that devs can check graphics on PC instead of having to use the Wii to test. Without that tool they could still check their graphics; just not as conveniently. And they also don't have online implemented yet. Dunno why online is such a hot deabte with XB360 and PS3 but totally overlooked on Wii? Overall Nintendo seem well behind the curve.Maybe it's further along and has alot more to it than we think.