I don't think it's Wii I put it on capcom which seems only to be doing what doesn't put a strain on their development teams. I can't think of a single Wii game that had the effort of RE4 that came from them this generation.
I can theafu, MHTri. Equal, if not more effort went into this title. (it definitely shows, best environments on the Wii)) Sorry about the links, all videos can be found here:
http://media.wii.ign.com/media/143/14328873/vids_1.html
Kittony said:LDR+bloom is NOT HDR, simple as that. The textures are horribly low res, the shadows are baked, the "lighting" is baked, the water doesn't reflect, no hint of shaders being used anywhere, no bump maps, no normal maps, not sure how you can do a "reasonable facsimile of RE5" when the wii can't even do an ON-RAIL, COMPLETELY SCRIPTED game with some decent current gen effects
While I agree with most of your points, muddy water does not reflect. Yes the water is horrible, I mentioned had you bothered to read, the absence of some of these effects in my initial post. (including subsequent posts as well) But I sense that you are speaking ignorantly regarding the Wii's technical capailities. SMG had most of these effects in "real-time." Normal mapping was present in both the Conduit & Dewy, RS3 from the GC (last-gen) had numerous bumpmapped environments, shaders, as well as one of the best real-time lighting engines for the time operating at 60fps primarily. Even S&P2 has bump-mapping, & Treasure are certainly no tech. heads. I stated that many of the textures were low-res, while others aren't.
Luigi's Mansion had real-time shadows last-gen as a launch title for christ's sake. TP's water even had reflections as well as transparencies. (both deved on the GC) I even pointed out that given the scripted events & fixed camera angles, the game should look infinitely better. Though given what was demonstrated in SA, as well as developer claims, a reasonable facsimile was indeed feasible & capable on the Wii.
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