Going by the recent Resident Evil DC trailers, screenshots, & this picture in particular from NP:
http://nintendopower.com/images/NP247_RE.jpg
(pic courtesy of Dascu)
Cavia seems to be pushing the Wii's hw potential, so much so in fact that Capcom themselves are impressed. They somewhat retracted their original statement that RE5 is simply impossible on the Wii. (of course, some aspects are not)
Cavia's Kentaro Noguchi:
"By adding in technology like HDR, global illumination, shadow/lighting and some filters, we feel that we were able to achieve some graphics that are the best you will see on the Wii."
In addition to also using Havok's phyics engine. I thought certain that MH:3's environmental backgrounds were visually the best yet done on the Wii, (SMG running second) though Cavia might surpass them due to the visuals being static & not streaming in their nature per se. Of course this does not detract from MH:3's visual appeal, simply the technical method involved. Though I doubt RE would ever need to load environments nearly as large in scale.
I personally would not want a RE:5 port, a RE:4.5 or even a RE:5 sidestory devved by Cavia would be much more desirable. Thoughts? An excerpt from G4's Comic Con's interview with RE DC's producer Masachika Kawata:
"I think it's perfectly possible to create great horror presentation on the Wii. In fact, unfortunately, we're not able to show it off just yet, but very shortly we're hoping to show off a en stage from a new scenario and I think when fans get a look at that they will really be asking themselves, is this really on the Wii? Actually, we went to Nintendo's offices earlier on this month to show them this new stage and they were really, really impressed by it and impressed by what we were able to get out of the Wii."
http://g4tv.com/thefeed/blog/post/6...cles-Will-Make-You-Rethink-Wiis-Graphics.html Actual video interview here
So is the Wii technically proficient enough to create a reasonable facsimile IYO? No screens showcased any EMBM, or normal mapping, though I am curious as to exactly what filters he was referring to.
http://nintendopower.com/images/NP247_RE.jpg
(pic courtesy of Dascu)
Cavia seems to be pushing the Wii's hw potential, so much so in fact that Capcom themselves are impressed. They somewhat retracted their original statement that RE5 is simply impossible on the Wii. (of course, some aspects are not)
Cavia's Kentaro Noguchi:
"By adding in technology like HDR, global illumination, shadow/lighting and some filters, we feel that we were able to achieve some graphics that are the best you will see on the Wii."
In addition to also using Havok's phyics engine. I thought certain that MH:3's environmental backgrounds were visually the best yet done on the Wii, (SMG running second) though Cavia might surpass them due to the visuals being static & not streaming in their nature per se. Of course this does not detract from MH:3's visual appeal, simply the technical method involved. Though I doubt RE would ever need to load environments nearly as large in scale.
I personally would not want a RE:5 port, a RE:4.5 or even a RE:5 sidestory devved by Cavia would be much more desirable. Thoughts? An excerpt from G4's Comic Con's interview with RE DC's producer Masachika Kawata:
"I think it's perfectly possible to create great horror presentation on the Wii. In fact, unfortunately, we're not able to show it off just yet, but very shortly we're hoping to show off a en stage from a new scenario and I think when fans get a look at that they will really be asking themselves, is this really on the Wii? Actually, we went to Nintendo's offices earlier on this month to show them this new stage and they were really, really impressed by it and impressed by what we were able to get out of the Wii."
http://g4tv.com/thefeed/blog/post/6...cles-Will-Make-You-Rethink-Wiis-Graphics.html Actual video interview here
So is the Wii technically proficient enough to create a reasonable facsimile IYO? No screens showcased any EMBM, or normal mapping, though I am curious as to exactly what filters he was referring to.
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