BillSpencer
Regular
did any of you even play the game lol?
Again being sub 30 fps doesn't matter, what matter is the leap and like I said in theory it push only 3.19 more pixel but the settings gap is bigger making the deficit in pixel. And same PS4 framerate is more in the 40 to 50 fps. And again you compare two different workload in multiplater and the gif is as dumb as you, Imagine scientific people trying to reproduce an experiment but doing it in different conditions.
The important place is the campaign. This is exactly the same reason dictator choose one PS5 cutscene to compare AC Valhalla to a PC build and the reason the video of Digittalfoundy use the campaign as a comparison on the video comparing PS3 and PS4.
the gif is as dumb as you
Destiny 2 run at 30 fps a much lower resolution(the gap is higher than BF4) and lower settings too, high on PS5 like PS4 Pro not ultra but high. The gap settings advantage is on the leap between PS4 and PS3 but there is a pixel and settings advantage too for PS5.
did any of you even play the game lol?
Yes getting to 10fps and even halting, at lower then low settings, a lower resolution and reduced player/map size, with a 30fps cap is something else.
Going from that mess to a 60fps cap with less serious dips at Ultra settings, 64 players instead of 24, yeah, i'd call that a large leap actually. Its even more impressive considering 64 player matches take a much heavier CPU toll then 24 does.
Im not talking about Valhalla, thats a SP game. When they compare BFV, they would/will compare MP performance. Aside from that, its the MP that plays to the strengths of the systems. Besides battlefield being a you know, MP centric game.
You really need to calm down man. If mods dont take action il start bad mouthing too.
To an extend, settings can have a heavier impact on performance then resolution does. Thing is, BF4 PS4 is actually increasing the settings from low to ultra, doubling the framerate AND increasing the resolution. Seems like a bigger gap to me.
Yes, i still do actually (PC now). The battlefield series is my favourite MP game. I also like to compare between platforms (usually playstations and pcs). He choose the wrong title for this one. I can assure you, the PS3 version was crap, the system couldnt really handle it, aside from it not being what i call a real battlefield game. 24 player matches isnt battlefield. Ask any battlefielder
Yes getting to 10fps and even halting, at lower then low settings, a lower resolution and reduced player/map size, with a 30fps cap is something else.
Going from that mess to a 60fps cap with less serious dips at Ultra settings, 64 players instead of 24, yeah, i'd call that a large leap actually. Its even more impressive considering 64 player matches take a much heavier CPU toll then 24 does.
Im not talking about Valhalla, thats a SP game. When they compare BFV, they would/will compare MP performance. Aside from that, its the MP that plays to the strengths of the systems. Besides battlefield being a you know, MP centric game.
You really need to calm down man. If mods dont take action il start bad mouthing too.
To an extend, settings can have a heavier impact on performance then resolution does. Thing is, BF4 PS4 is actually increasing the settings from low to ultra, doubling the framerate AND increasing the resolution. Seems like a bigger gap to me.
Yes, i still do actually (PC now). The battlefield series is my favourite MP game. I also like to compare between platforms (usually playstations and pcs). He choose the wrong title for this one. I can assure you, the PS3 version was crap, the system couldnt really handle it, aside from it not being what i call a real battlefield game. 24 player matches isnt battlefield. Ask any battlefielder
Again I don't care about MP performance when you compare two games you do it on the same workload like digitalfoundry do it on BF4 on PS3 and PS4. This is how a benchmark is done. You won't compare two GPUs using different CPUs, you use the same one, this is exaclty this.
But you can bad mouthinh you are on ignore list of the majority of the forum because you are a troll. This is better than being dumb and don't understand some principle you learn at 11 or 12 years old maybe before.
Even in SP performance, your looking at 30fps vs 60, low vs Ultra and a resolution increase while on it. The MP stresses CPUs like nothing else, the more players, the more the CPU has to work.
Yeah, group up with your fellow playstation fans. You have shown your ability to bad mouth, insert GIFs and the inability to make yourself clear in a proper way. Being on the forums for so long, there should have been some improvements. Atleast, your attitude explains the ban at resetera. Here your getting away with it, but you wont elsewhere.
Claiming anyone can be bad mouthed without action isnt that high leveled either.
Again on same on destiny 2 with a bigger leap in resolution but a smaller leap in settings because PS5 version is improved PS4 Pro version. For me and reasonable this is comparable because BF4 on PS4 is not a fully ultra settings and PS5 is high settings.
PS3 version actually is unplayable in MP, and that with lowest settings possible. At 30fps, with not even half the players and a reduced frame rate. To me, that seems like a bigger gap. The PS4 version is actually quite playable (look it up), that with maxed settings, higher res, and a doubled framerate. I have not played destiny 2, but i doubt its missing as many features as PS3 BF4 does, neither that it is basically unplayable.
Where PS4 dipped was metro 64 matches when teams clash in TDM. But even my pc could show signs back in the day in the same event (OC 920).
This is not the subjet, compare what is comparable the campaign.
@chris1515, I think you may be the only person that doesn't have him on ignore. I can only see your messages and I know exactly who you're replying to.
I don't think it's worth the effort.
the problem is as the numbers get bigger, the mutiplier goes down, but does not mean the jump is lower, because when you get a jump of ten times in GPU from PS3 to PS4, by TF numbers, it's still a lower jump than from PS4 to PS5. so if a jump of 1,5 TF was big at the time from PS3 to 4, i can't see how a jump of more than 8TF could be less.
At least if devs are not targetting and waste ressources on native 4K, we should expect a great leap in overall fidelity in games.
And even then; R&C targets native 4K and still has a big bump in fidelity in the grapics
that shot almost look like the difference between realtime cutscenes to CGI ones on the PS4 version.
here is a shot of the movie model
Dont know avarage resolution in ps5 Valhalla but is quite sharp and going above is waste of resources (also MM rt 60fps mode which is 1440p is still sharp), so some studios know how to interpolate resolution, cyberpunk ps5 is like playing vr game on old low resolution helmet but its around 1200p
yeah still blurryi think CP77 is clean overall, did you remove the grain filter in the menus ?
the problem is as the numbers get bigger, the mutiplier goes down, but does not mean the jump is lower, because when you get a jump of ten times in GPU from PS3 to PS4, by TF numbers, it's still a lower jump than from PS4 to PS5. so if a jump of 1,5 TF was big at the time from PS3 to 4, i can't see how a jump of more than 8TF could be less.
At least if devs are not targetting and waste ressources on native 4K, we should expect a great leap in overall fidelity in games.
And even then; R&C targets native 4K and still has a big bump in fidelity in its graphics
that shot almost look like the difference between realtime cutscenes to CGI ones on the PS4 version.
here is a shot of the movie model
When do you think real next gen titles hit? Next gen titles only for next gen consoles and PC, so titles using all the new technology at once? A game using all DX12 Ultimate features, DirectStorage SSD streaming, much improved physics, interactions and AI?
EA also notes that it's been getting "very positive" feedback from internal testing, which has made it confident in the product. Meanwhile, it promises the installment will have "never-before-seen scale" and technical achievements only possible thanks to next-gen tech.
"DICE is creating our next Battlefield game with never-before-seen scale," said EA of the game. "The technical advancements of the new consoles are allowing the team to deliver on a true next-gen vision for the franchise. We have hands-on play testing underway internally, and the team’s been getting very positive feedback on the game as we’ve begun to engage our community."
Electronic Arts has confirmed that Battlefield 6 is on the way, and that it's coming to Xbox Project Scarlett (now called Xbox Series X) and PlayStation 5 – but it'll be a few years before we see the shooter on the next-generation consoles, as the publisher wants to give the platforms time to build a strong player base.
The announcement was made during an investor call this week (via Polygon), during which EA revealed that the next Battlefield game is coming in 2021 or early 2022.
EA CEO Andrew Wilson explained during the call that the publisher wants to give next-gen platforms (aka the PS5 and Xbox Project Scarlett) time to build a strong player base and see a “strong two years of growth” before releasing Battlefield 6
Personally I do not think it is a good idea to expect any of these things universally. AI? This is game Design more than computational complexity - Fear and halo 1 are ancient yet most fps still uses call of duty AI types that have very low dynamism and little to no systemic behaviours. That is unless you just mean the shere amount of npcs on screen or in memory. Regarding the rest of all the features, no game need to use them all at once - as project Design makes that a complete waste. Not every game Design needs constant streaming, mesh shaders, or etc. To me what makes a next gen game is doing just one aspect important to the game's existence that is not feasible in a real time manner or at playable quality on a previous Generation of technology.When do you think real next gen titles hit? Next gen titles only for next gen consoles and PC, so titles using all the new technology at once? A game using all DX12 Ultimate features, DirectStorage SSD streaming, much improved physics, interactions and AI?
the problem is as the numbers get bigger, the mutiplier goes down, but does not mean the jump is lower, because when you get a jump of ten times in GPU from PS3 to PS4, by TF numbers, it's still a lower jump than from PS4 to PS5. so if a jump of 1,5 TF was big at the time from PS3 to 4, i can't see how a jump of more than 8TF could be less.
This is some lost time. He will talk to himself.
At least if devs are not targetting and waste ressources on native 4K, we should expect a great leap in overall fidelity in games.
And even then; R&C targets native 4K and still has a big bump in fidelity in its graphics