thank you
london-boy said:perhaps it's time you get a decent TV.
chaphack said:I think peope should go high and try a good setup. do a comparison, and maybe, by then we can agree on the PS2 hohohumNONO problems. It is there i tell you! no troll no troll!
chaphack said:I think peope should go high and try a good setup. do a comparison, and maybe, by then we can agree on the PS2 hohohumNONO problems. It is there i tell you! no troll no troll!
marconelly! said:London-boy, BGDA and TR:AOD are both filed rendered, run at 60FPS and have excellent image quality. We'll see how these guys handle it but somehow I doubt Sony would allow for such a high profile game to look bad due to half frame buffer interlacing.
chaphack said:me more concern about stuffs like mipmapping, framerates and texture filtering. i dont think any PS2 games should run at half height today...
cthellis42 said:Friends and I have discovered BGA of late. It's amazing just how much randomly better the gameplay and the graphics are than any of us were expecting. Hehe... Now eagerly waiting to see what's done with the sequel.
nope. dont be a Paul.
BGDA is not made by the same people anymore. If you want to see the improvement to BGDA engine, look into Champions of Norrath, that one is made by the same teamFriends and I have discovered BGA of late. It's amazing just how much randomly better the gameplay and the graphics are than any of us were expecting. Hehe... Now eagerly waiting to see what's done with the sequel.
Sonic said:Why the huh? The higher the resolution the lower amount of things for textures. That includes streaming textures from main RAM also.
Some of the most texture-heavy games on PS2 are in fact running (or can be run using blaze adapter) in progressive scan. Games that I have in mind in particular are SH3 and Burnout 2.Sonic I know this, but what I didn't realize was that the performance hit was as severe as Guerilla expressed.
marconelly! said:Some of the most texture-heavy games on PS2 are in fact running (or can be run using blaze adapter) in progressive scan. Games that I have in mind in particular are SH3 and Burnout 2.Sonic I know this, but what I didn't realize was that the performance hit was as severe as Guerilla expressed.
That comment actually confused even the developers here, like Fafalada, who thinks that's simply a wrong statement or something misinterpreted by their PR. Progressive scan support vs. half frame buffer saves only around 500K of video ram.