I think the worrying thing is Kutaragi first saying it was a design choice, to reduce the response of the Square button in order to keep the design. The most important point about playing games is that you can control the game and have it do what you want. If the buttons don't work well enough the system fails on this basic principle. Functionality is more important than form.
But then he goes on to really drive the point
"I believe we made the most beautiful thing in the world. Nobody would criticize a renowned architect's blueprint that the position of a gate is wrong. It's the same as that."
PSP's is a gaming system, not a work of art! It belongs in gamers hands, not on a museum pedestal! In the UK in the past few years we've had some wonderful architectural boobs where the functionality of a building is pants and it costs huge amounts to turn the architect's artisitic idea into something useable. Kutaragi is saying "so what if it doesn't work so well, it looks great!" and that's why he's sounding an idiot!
One has to ask the question, if Sony knew this design would lower responsiveness of the Square button, why didn't they extend the case by 2 millimetres? Just 2. That's all it'd need. Or four is you want to be symmetrical
But then he goes on to really drive the point
"I believe we made the most beautiful thing in the world. Nobody would criticize a renowned architect's blueprint that the position of a gate is wrong. It's the same as that."
PSP's is a gaming system, not a work of art! It belongs in gamers hands, not on a museum pedestal! In the UK in the past few years we've had some wonderful architectural boobs where the functionality of a building is pants and it costs huge amounts to turn the architect's artisitic idea into something useable. Kutaragi is saying "so what if it doesn't work so well, it looks great!" and that's why he's sounding an idiot!
One has to ask the question, if Sony knew this design would lower responsiveness of the Square button, why didn't they extend the case by 2 millimetres? Just 2. That's all it'd need. Or four is you want to be symmetrical