[360, PS3] Crysis 2

Yeah that it's nice while being soft and subtle for such effect. And yes nanosuit has a visor so that means lensflares and glare and not just for the sake of using effects! :D
 
One thing I really like in C2 is the HDR glare (not talking about the flares, though they're good too). I think its the most natural I've seen on a game,even better than Halo 3's:

Crysis2-BetheWeaponTrailerflv-00000.png
Finally a game with HDR running on consoles. Oddly enough it was a graphical effect commonly used in the first games of the PS3 and 360 but it seems mostly absent as of late. I always liked it when trying to imitate the human iris effect adapting to new lighting conditions.

Halo 3 had it but I thought it was a sub-par game on almost everything except HDR so it doesn't count.

You know I loaded up Crysis today with vanilla map/TOD/files and vanilla very high config but POM disabled to allow AF and Cryteks edgeAA set to 2. I wanted to see vanilla vs vanilla since there are many TOD/config mods for Crysis altering lighting/visuals. Must say it looks way more impressive than I thought after all this time running custom config and obviously in motion it's so much more impressive.

No doubt a lot in that trailer has much left to reach Crysis IQ/tech and complexity and so hoping for some high settings PC version showcase soon. No doubt CE3 capabilities smokes CE2.

Also I really hope there will be or are other areas in Crysis 2 with lot of clutter as in Crysis which besides that has f'n amazing amount of vegetation with ridicolous volume/density. And that that rendering vegetation is far more costly especially since each vegetation object that is 3D cant be cloned becouse they need unique data in Crysis/Warhead. Thought about this when I read a comment in a forum about vegetation being cheaper which is highly incorrect. In Crysis, cloning 3D vegetation will crash game why it's disabled by default unless one forces all vegetation to be fully static by some method.

Anyway here's some screenshots from Crysis, vanilla maps/TODs/files, vanilla very high config -POM, edge AA 2 and native res... everything Crytek Crysis default.
http://img841.imageshack.us/img841/2546/crysisvanilla.jpg
http://img690.imageshack.us/img690/7340/crysisvanilla2.jpg
http://img69.imageshack.us/img69/8238/crysisvanilla3.jpg
http://img543.imageshack.us/img543/6342/crysisvanilla4.jpg
http://img440.imageshack.us/img440/4015/crysisvanilla5.jpg
http://img138.imageshack.us/img138/7205/crysisvanilla6.jpg
http://img225.imageshack.us/img225/4571/crysisvanilla7.jpg
http://img149.imageshack.us/img149/9605/crysisvanilla8.jpg
http://img801.imageshack.us/img801/361/crysisvanilla9.jpg
http://img137.imageshack.us/img137/9450/crysisvanilla10.jpg
http://img101.imageshack.us/img101/443/crysisvanilla11.jpg
http://img130.imageshack.us/img130/8630/crysisvanilla12.jpg
http://img153.imageshack.us/img153/9519/crysisvanilla13.jpg
http://img256.imageshack.us/img256/8159/crysisvanilla14.jpg
http://img641.imageshack.us/img641/3464/crysisvanilla15.jpg
http://img137.imageshack.us/img137/5375/crysisvanilla16.jpg
http://img704.imageshack.us/img704/2546/crysisvanilla.jpg
http://img253.imageshack.us/img253/7340/crysisvanilla2.jpg
http://img810.imageshack.us/img810/8238/crysisvanilla3.jpg
http://img510.imageshack.us/img510/6342/crysisvanilla4.jpg
http://img710.imageshack.us/img710/4015/crysisvanilla5.jpg
http://img843.imageshack.us/img843/7205/crysisvanilla6.jpg
http://img715.imageshack.us/img715/4571/crysisvanilla7.jpg
http://img207.imageshack.us/img207/9605/crysisvanilla8.jpg
http://img502.imageshack.us/img502/361/crysisvanilla9.jpg
http://img524.imageshack.us/img524/9450/crysisvanilla10.jpg
Ohmigod, some of those screens look absolutely stunning. They remind me of this video.


p.s. It looks better if your PC can handle it smoothly at 1080p, my 2G RAM laptop can't at that resolution but it looks great at 720p too.
 
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Yeah I remember seeing that camera effects mod at Crymod forum. Gives cinematic experience though with over the top movements (but still a heck of a ride) and new flowgraph for dynamic DOF to apply to head-visor and not just aiming. Though map seems custom made.

Lets see if Crytek allows Sanbox mods/material to be ported/applied to console version. Mods that affect gameplay/camera and such would rarely affect perfomance. That would be interesting and akin to what EPIC did with UT3.
 
Finally a game with HDR running on consoles. Oddly enough it was a graphical effect commonly used in the first games of the PS3 and 360 but it seems mostly absent as of late. I always liked it when trying to imitate the human iris effect adapting to new lighting conditions.
And what about Gran Turismo 5? :>
 
Some more fresh info about Crysis 2. Translated by Incrysis forum member "Esnedon" or cleaned-up to be precise.

http://www.incrysis.com/forums/viewtopic.php?pid=499206#p499206

http://www.3djuegos.com/foros/tema/4642321/0/nuevos-datos/

- The main character isn't Nomad, but instead 'Alcatraz', a new character from the Marine Special Forces who has the Nanosuit 2.

- The console version will have far worse graphics than the PC version.

- Just like in Crysis Warhead, you can customise and change the weapon loadouts in real-time.

- Almost every object in the level can be picked up (this hasn't really been seen in any videos)

- The game will be a huge corridored sandbox, as in, it's not open world as such, but the size of the levels will still be huge.

- Various vehicles can be driven (cars, trucks, tanks, jeeps, army trucks, helicopters, etc)

- The mission played was called 'Semper Fi or Die': your objective was to follow a squad of marines through the ruins of Manhattan/

- You start the mission with a SCAR, an ACOG scope, and grenade launcher (attachment...?)

- New York is in ruins; you can see the Statue of Liberty fallen and destroyed, plus a river running underneath a collapsed railway.

- One of the tasks in-game is to improve the Nanosuit.

- Many of the enemies are of the 'Stalker' variety, but the number of enemies and the state of the city will change unpredictably.

- One of the missions (probably close to the end of the game), is at the Alien Hive.

- There are 6 different game modes in multiplayer, with 8 variants; including 'Crash Site', where you must defend an alien drop pod.

- There will be interchangeable ammunition, along with suit modules such as night vision, ultraviolet, and thermal (infrared).

- During the game buildings will collapse, and natural disasters such as earthquakes, fires, landslides, and tsunamis will occur.

(I don't really understand the next one so I'm just going to leave it as is)

"The game has 21 modules, 3 advantages to customize the suit, 50 ranges, 142 and 256 individual missions collectibles identification tags.

- There is no co-op, not much character customization (as seen in games like in Halo Reach), and there are no vehicles in multiplayer.

- A comic series will be released before the game comes out that will explain the history of the game, ie, what happened between Crysis and Crysis 2, plus the origins of Alcatraz and the aliens.

- The catastrophes occuring in-game are based around real events like Hurricane Katrina, and the reactions of the US military to those events.



Theres also a by "Esnedon" transcribed article at the same Incrysis link from 360 Gamer article. I wont post it since it's huge and it's the whole article but just read it there. :)

Part of it.

'Holy ****' isn't a phrase you have much use for when you spend your days writing
about a five-year-old console. Once a console hits that grand old age, developers
typically know the hardware inside out, publishers know what the big franchises are
(and hence, where to invest their money), which all means that big leaps forward
simply don't happen.

Except nobody seems to have told Crytek this - because if you'd been in the room
with us when the German developer showed off the latest level of Crysis 2, Madison
Square, you'd have been witness to one of 360 gaming's true jaw-on-the-floor, holy
**** moments.

Yes, graphics should take a backseat to gameplay. But although there's
unquestionably a fine game behind those slick visuals, Crysis 2 represents such a
huge step up graphically from anything else you're likely to have played on the 360
to date, it automatically becomes your focal point when you first see it in action.

And all this from a studio that many of you may well never have heard of before, let
alone had much experience of its previous work. Hitherto now, Crytek, based in the
pleasant German city of Frankfurt, has focused exclusively on the PC, using the
platform's continually evolving hardware to craft ever more visually elaborate
first-person shooters.

This started with it's first poduct, Far Cry, and it's reputation for amazing
visuals was duly consilodated a few years ago witht the original Crysis. But
although Far Cry was subsequently ported to both the Xbox and 360 some years ago by
Ubisoft (with varying degrees of success), this is very much the first time Crytek
has attempted to make a console game itself.

Nevertheless, this relative inexperience with console gaming hasn't prevented it
from crafting one of the most impressive new shooters we've seen in a long time. The
passage of play we first witnessed, then played, certainly wasn't long - and being
the 360 version it wasn't running at the insane framerate and resoluton Crysis 2's
PC-exclusive predecessor was capable of shifting at - but it was enough to convince
us that, visually, this is a game that's another level up from the Call of Dutys,
Halos, and any other first person shooter you could care to mention.
 
Can anyone confirm if this is console footage or not? I'm just curious, because I don't see why there would be such prevalent screen tearing if it was recorded from a PC. A software recorder like Fraps would naturally limit the FPS, and a capture card wouldn't suffer from refresh rate issues like monitors, which, AFAIK, is where most screen tearing on the PC draws its roots. I'm not really in the know, though, so maybe someone else can give some confirmation.
 
I looks like most of it is console footage with what seems PC footage of some visual IQ with very short clips as there are lighting differences between clips aswell as some other things.
 
Don't know if it belongs in here, but what is really the bottleneck for Crytek when it comes to the consoles? Since many are worried that the environments are small, I guess it is primarily RAM?
 
I looks like most of it is console footage with what seems PC footage of some visual IQ with very short clips as there are lighting differences between clips aswell as some other things.
Honestly,I have been doing some nitpicking and i dont think there is mix of consoles and PC.Couple of scenes that i thought were on PC at first seem to be the same as others its just that difference is probably duo to color grading and extensive use of motion blur.Water kinda gave it away...as buildings in background to.
 
Don't know if it belongs in here, but what is really the bottleneck for Crytek when it comes to the consoles? Since many are worried that the environments are small, I guess it is primarily RAM?

First one is certianly RAM as evident by the 360 demnstrations delayed streaming of objects and LODs. Second is GPU/CPU perfomance judging by framerate and perhaps to streaming as CPU might be to busy to follow the streaming schedule thus objects popping in to late even in narrow enclosed spaces.
 
Honestly,I have been doing some nitpicking and i dont think there is mix of consoles and PC.Couple of scenes that i thought were on PC at first seem to be the same as others its just that difference is probably duo to color grading and extensive use of motion blur.Water kinda gave it away...as buildings in background to.

Might be though in certain clips lighting and how it lits surfaces seems different. One type looks more like Crysis medium lighting, the other more like high lighting. But I might be wrong, didn't watch it much.
 
Anyways it still all depends what we are talking about, dont expect console C2 to exceed C1, that is unrealistic, but it will in some areas. PC C2 should easily be the champ.
So far, only in lighting.

The other points have been addressed by Nebula.

Might be though in certain clips lighting and how it lits surfaces seems different. One type looks more like Crysis medium lighting, the other more like high lighting. But I might be wrong, didn't watch it much.

I think that's due to the TODs. Only one level seemed to have a bright sky/sun.
 
I think the complete video is the console version, if you play the video in slow motion you can see screen tearing several times. But all of it is really impressive.
 
So far, only in lighting.

Hows the HDR besides the GI system, is it improved over Crysis/Warhead or Crysis Wars? I mean precision, quality etc.



I think that's due to the TODs. Only one level seemed to have a bright sky/sun.

Probably that. Also shows how much TODs make. People are more impress or assume better lighting system when intense colors and lighting is used with some bloom. Crysis lighting was a bit muted, neutral and same for sky lighting effects. But it's something DICE got quite nice in BFBC2 although a bit overdone in some maps.

Anyone compare some of the vanilla Crysis shots on previous page to these since it's same SP map but different TOD from a TOD mod I made ("YSFX"). Shows what the lighting goes by just altering intensities and color with no perfomance impact. Some difference and to each ones like, but there with extra mayonnaise. :cool:

 
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