Yes, those. But all areas in Crysis were full of objects to interact with, even the alien base.
And you could break most clutter objects. Think it might be procedural to like vegetation breaking as in where you aim it breaks within certain by cvar set tolerance distance between breaking points. Thin cans bend and pop to bullet impacts etc. First house in first mission on "Island" map has upwards 100 clutter objects inside the first house alone which you can pick up/destroy!