[360, PS3] Crysis 2

Hmm...they look...pretty underwhelming?I have read a couple of previews who were shown Crysis 2 today and they were not exactly impressed...i mean they did write that game looks great and all but it was like they had to not like they wanted to.Anyway,cant wait for E3 to see it in action and judge myself.

It think these are console bullshots, so taking out the increased AA I think it looks pretty good.
 
Looks like bulls from console ver.
Anyways if that is how the game would look (minus AA ofcourse) than I'll say that those do look....pretty Good.

EDIT: Do I see Blood in the 2nd shot...in a German Game ? :)
 
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It think these are console bullshots, so taking out the increased AA I think it looks pretty good.
One thing crytek have always prided themselves on is being at the top (or very near to) of the graphical technical heap.
Now with a few games already out (gow3 etc) + more coming (little big planet2 etc) using MLAA, I wouldnt be surprised if theyre using some form of MLAA
 
One thing crytek have always prided themselves on is being at the top (or very near to) of the graphical technical heap.
Now with a few games already out (gow3 etc) + more coming (little big planet2 etc) using MLAA, I wouldnt be surprised if theyre using some form of MLAA

Yap,agree.Wonder if it could work on 360...i mean they are showing that version,if they had MLAA on ps3 they would probably went with that.
 
Yap,agree.Wonder if it could work on 360...i mean they are showing that version,if they had MLAA on ps3 they would probably went with that.

I thought that MLAA was kinda cheap at least this doc makes it sounds like it cheap on resources.
MLAA, even in its current un-optimized implementation, is
reasonably fast, processing about 20M pixels per second on a
single 3GHz core. It is embarrassingly parallel and on a multicore
machine can be used to achieve better load balancing by
processing the final output image in idle threads (either ones that
finish rendering or ones that finish building their part of
acceleration structure). Even though ray tracing rendering is highly
parallelizable as such, creating or updating accelerating structures
for dynamic models has certain scalability issues [Wald et al.
2007]. MLAA is well positioned to use these underutilized cycles
to achieve zero impact on overall performance.


http://visual-computing.intel-research.net/publications/mlaa.pdf
 
Yap,agree.Wonder if it could work on 360...i mean they are showing that version,if they had MLAA on ps3 they would probably went with that.

The images dont have MLAA becouse AA is applied on everything no mather size including alphas. Vegetation only looks that smooth if it is downsampled or high TSAA is applied. Anyway was going to mention that atleast AvP3 amd Metro 2033 does MLAA on the 360.
 
The images dont have MLAA becouse AA is applied on everything no mather size including alphas. Vegetation only looks that smooth if it is downsampled or high TSAA is applied. Anyway was going to mention that atleast AvP3 amd Metro 2033 does MLAA on the 360.

They don't. Metro is using AAA, AvP3... I don't know :p
 
AvP is some custom AA solution by Rebellion, its present in both PS3 & 360 ver...while Metro's AAA.
Neither are as good as MLAA.
 
Also, everyone laughing at the screens as crap, or doubting that it'll look any good... You guys forget that this is Crytek? Everything they've put out has been head and shoulders above anything else out there.

Far Cry in 2004 was so much better looking then anything else, and the first Crysis is like 3 years old now and STILL looks better then just about anything else out there. For anyone to doubt Crytek has the ability to make the best looking game that they can is laughable, they've done it each time out.

Being weak on story or multiplayer is a legit concern, but the hype over the looks of the game is certainly well deserved and should not be in doubt.
 
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