Can you post a screenshot example of the terrible image quality? And also name a console game that you think has very good image quality?
GOW3? And... SEGA: Rally Revo! This game have MSAAx4 even on PS3!
Can you post a screenshot example of the terrible image quality? And also name a console game that you think has very good image quality?
Refer to the screencaps of the GDC video on the previous page.Can you post a screenshot example of the terrible image quality? And also name a console game that you think has very good image quality?
Refer to the screencaps of the GDC video on the previous page.
That's what I thought
Ok, can you name a console game with good image quality?
That's what I thought
Ok, can you name a console game with good image quality?
A couple of new screenshots.
http://www.gamersyde.com/news_crysis_2_gets_two_screens-9322_en.html
Hmm...they look...pretty underwhelming?I have read a couple of previews who were shown Crysis 2 today and they were not exactly impressed...i mean they did write that game looks great and all but it was like they had to not like they wanted to.Anyway,cant wait for E3 to see it in action and judge myself.
Those two screens are amazing! Now to see how close they get to the bull...
One thing crytek have always prided themselves on is being at the top (or very near to) of the graphical technical heap.It think these are console bullshots, so taking out the increased AA I think it looks pretty good.
One thing crytek have always prided themselves on is being at the top (or very near to) of the graphical technical heap.
Now with a few games already out (gow3 etc) + more coming (little big planet2 etc) using MLAA, I wouldnt be surprised if theyre using some form of MLAA
Yap,agree.Wonder if it could work on 360...i mean they are showing that version,if they had MLAA on ps3 they would probably went with that.
MLAA, even in its current un-optimized implementation, is
reasonably fast, processing about 20M pixels per second on a
single 3GHz core. It is embarrassingly parallel and on a multicore
machine can be used to achieve better load balancing by
processing the final output image in idle threads (either ones that
finish rendering or ones that finish building their part of
acceleration structure). Even though ray tracing rendering is highly
parallelizable as such, creating or updating accelerating structures
for dynamic models has certain scalability issues [Wald et al.
2007]. MLAA is well positioned to use these underutilized cycles
to achieve zero impact on overall performance.
Yap,agree.Wonder if it could work on 360...i mean they are showing that version,if they had MLAA on ps3 they would probably went with that.
The images dont have MLAA becouse AA is applied on everything no mather size including alphas. Vegetation only looks that smooth if it is downsampled or high TSAA is applied. Anyway was going to mention that atleast AvP3 amd Metro 2033 does MLAA on the 360.
I wonder why they keep showing the game running on 360.
Crysis 2 Updated Impressions
http://www.gamespot.com/pc/action/crysis2/news.html?sid=6262352&mode=previews