[360, PS3] Crysis 2

For PS3, that's not really the proper setup. Just because your TV has HDMI 1.3 inputs, doesn't mean you should set it to Full. In fact, many TVs (HDMI 1.3 or not) only support RGB Limited while others support both. RGB Full is a PC standard (0-255) and Limited is the video standard (16-235).
The most important thing is to match your PS3 with your TV; if you do that, it will essentially look the same whether you have it at Limited or Full.

I have my PS3 and TV (calibrated) set to Limited (16-235) and everything looks fine. I think the reason why most PS3 captures look washed out, is because they set their capture equipment wrong.

It's Cryteks directions not mine. I would assume they know how to setup TV to make Crysis 2 look correctly/at it's best. Would be interesting to see differences if someone can do it.
 
It's Cryteks directions not mine. I would assume they know how to setup TV to make Crysis 2 look correctly/at it's best. Would be interesting to see differences if someone can do it.
I realize it wasn't yours considering you quoted it, but it's still not right. :smile:
Pretty much all HDTVs nowadays have HDMI 1.3 inputs, but that doesn't mean you should set it to RGB Full. If you don't match your TV and PS3, you'll either have clipped black/white detail, or a washed out image. You need both at Limited (16-235) or Full (0-255).

Most TVs now have the option to support both, but if it doesn't, then there's a high chance it will only support 16-235. PC monitors will most likely only support 0-255.
 
I got the ps3 version today, and I kinda like the veteran gameplay even though I don't really see the enemies at distance. (Overall my main enjoyment has been stealth killing.) The framerate hasn't been a problem yet, but I have to say the IQ is beyond terrible. Anyone else saying otherwise is simply lying. In fact, I think being both blurry and jagfest at the same time is a new achievement, nothing like anything I have seen in recent memory.

Also realtime GI has been a joke. I mean why do we care about realtime GI if it doesn't look any better indoors than any other game? Possibly even worse thanks to art direction.

I love the main music theme and it has been killing me not being able to remember what it sounds exactly like (Requiem For a Dream, 29 Days Later? or something like those).

Overall I feel like they will get all the sales they deserve for that PS3 port.
 
I got the ps3 version today, and I kinda like the veteran gameplay even though I don't really see the enemies at distance. (Overall my main enjoyment has been stealth killing.) The framerate hasn't been a problem yet, but I have to say the IQ is beyond terrible. Anyone else saying otherwise is simply lying. In fact, I think being both blurry and jagfest at the same time is a new achievement, nothing like anything I have seen in recent memory.

Also realtime GI has been a joke. I mean why do we care about realtime GI if it doesn't look any better indoors than any other game? Possibly even worse thanks to art direction.

I love the main music theme and it has been killing me not being able to remember what it sounds exactly like (Requiem For a Dream, 29 Days Later? or something like those).

Overall I feel like they will get all the sales they deserve for that PS3 port.
We all have opinion but Crysis 2 is not PS3 port ;)
 
Yea,they clearly cut a 10% from that resolution,but game still does not have bad IQ.Although,this is consoles top,nothing more can be done on them if you are going for what Crytek are doing.100% dynamic lighting and shadowing,plus all graphical bells and whistles that you can mention in quite big and unpredictable environments you can't really ask for more.512 mb and bandwidth they have is simply not enough...

Can anyone explain me definetely how framebuffer works cryengine on 360, please? DF said native 720p, now again -10% of native res... I'm pretty confused...:???:
 
Well, I think it's just matter of 'semantic', but isn it a 'port' code of the cryengine born on the pc? I greatly doubt the engine was rewritten to zero on the consoles but just readapted, no?
I dunno,but,do you think Crytek would work on their engine 3-4 years so they can give UE3 run for its money,with features like live create and with all graphical features you can think of in console version of their game by not optimizing it?Sure,lowered resolution makes for worse IQ and when stuff gets chaotic frame rate dips but other than that there doesn't seem to be many things wrong with Cryengine 3 on consoles.

It would be interesting to see Cryteks game in heavily scripted and linear game,I bet those things would be corrected.In the end,you have SSAO running at 1ms on both consoles,real time GI also.You have all their post processing(bokeh DOF and motion blur) running at whopping 1ms(if I got that right,its hard to believe).You also have AF advantage on PS3 and texture compression advantage on 360(3Dc).HDR on both consoles...I wouldn't say its ported by any stretch of imagination...

And it even says in these latest tech papers that they indeed have... "GPU based occlusion buffer and conditional rendering allow us to significantly reduce the amount of drawcalls on consoles, thanks to a lower GPU and CPU overhead."

What I'm saying is...regardless of lowering resolution they could hardly make such a good looking game,while at same time being MP developer,if they haven't optimize it.
 
I dunno,but,do you think Crytek would work on their engine 3-4 years so they can give UE3 run for its money,with features like live create and with all graphical features you can think of in console version of their game by not optimizing it?Sure,lowered resolution makes for worse IQ and when stuff gets chaotic frame rate dips but other than that there doesn't seem to be many things wrong with Cryengine 3 on consoles.

It would be interesting to see Cryteks game in heavily scripted and linear game,I bet those things would be corrected.In the end,you have SSAO running at 1ms on both consoles,real time GI also.You have all their post processing(bokeh DOF and motion blur) running at whopping 1ms(if I got that right,its hard to believe).You also have AF advantage on PS3 and texture compression advantage on 360(3Dc).HDR on both consoles...I wouldn't say its ported by any stretch of imagination...

And it even says in these latest tech papers that they indeed have... "GPU based occlusion buffer and conditional rendering allow us to significantly reduce the amount of drawcalls on consoles, thanks to a lower GPU and CPU overhead."

What I'm saying is...regardless of lowering resolution they could hardly make such a good looking game,while at same time being MP developer,if they haven't optimize it.

Port not means porting, but are just words... it never passed in my mind how lazy development, I just said it's a code born on the pc reshaped for the console... but crytek too said that to promote the engine...
 
Port not means porting, but are just words... it never passed in my mind how lazy development, I just said it's a code born on the pc reshaped for the console... but crytek too said that to promote the engine...
Yea I understand what you are saying but purely thought of getting a great looking game like Crysis 2 perform on PS3 while being 3rd party needs a good code rewriting and coding skill.You just can't port old PC code on consoles and expect them to perform and look good.Here is more info about it,they said more will come in later months.

http://crytek.com/sites/default/files/c2_ce3_key_rendering_features_final_2.pdf
 
I've been playing the game some time and I am loving it. This is one of my favourite reviews so far -typical Gamespy stuff, quality and intelligence- (they scored the game with a 4.5 out of 5).

http://uk.xbox360.gamespy.com/xbox-360/crytek-project/1157367p1.html

I appreciate shooters that make me feel powerful. Yes, most games ultimately give you the control that you need to feel this way, but more often than not, that isn't really the case. In the majority of shooters, the only powers your character has lay in their abilities to magically heal bullet wounds by jumping behind some crates, or jump (not clamber!) over knee-high obstacles. Ultimately, your success or failure depends largely on the weapon choices you make -- and your skills while wielding them. I love the Halo games, but I'll be the first to admit that even the vaunted Master Chief felt more like a really tough soldier than an uber-powerful killing machine. Crysis 2, on the other hand, is one of the few shooters that truly makes me feel powerful, allowing me to wipe out entire squads of armed soldiers like a kid crushing a line of ants under his foot. And it's all thanks to the Nanosuit.

For the uninitiated (and given the fact that the franchise is now on consoles for the first time, that's probably a lot of you), the Nanosuit is the hook in the Crysis universe, that thing that sets the franchise apart from its competitors and is supposed to keep us coming back for more. And it hooked me in Crysis 2 much more than in the first game (which I enjoyed but didn't love), a beautiful first-person shooter that ultimately felt more like an extended tech demo than a fully realized game. In Crysis 2, the Nanosuit is undoubtedly the star of show, somehow managing to eclipse the stunning graphics that the franchise is known for, while simultaneously never making the game feel too easy.

I could elaborate a little better but I feel so sleepy that I am running off to bed.
 
Yea I understand what you are saying but purely thought of getting a great looking game like Crysis 2 perform on PS3 while being 3rd party needs a good code rewriting and coding skill.You just can't port old PC code on consoles and expect them to perform and look good.Here is more info about it,they said more will come in later months.

http://crytek.com/sites/default/files/c2_ce3_key_rendering_features_final_2.pdf

Was that document written because of some of the backlash? It seems like it was written that way...like its own DF article straight from the horses mouth.

edit: did they take of shot at COD :D
 
The stealth still feels a bit awkward to me though. Enemies seem to spot you from a great distance, and I hate having to wait the stealth kill prompt to appear when sneaking up behind an enemy.

If you crouch while stealthing you can get about 4-5 feet directly in front of an enemy soldier before he'll notice something is wrong. If you don't crouch they can very easily hear your footsteps. The quieten footsteps stealth armor perk might help with that, not sure as I bypassed it saving my nano's for stealth efficiency.

And if you don't like the prompt you can also go for stealth headshots. Done properly with a silenced gun, they'll never find you and you'll never unstealth where anyone can see you.

Stealth will still muffle the first shot of an unsilenced gun, but immediately breaks stealth. Just remember to take off the silencer or switch to an unsilenced gun if you have to duke it out however. :D

Oh and stealthed, silenced shotgun blasts in the back of the enemy at close range is quite satisfying. :D

The infinity spawning that happens sometimes is completely ridiculous. I had enemies spawn from a small building in the center of the map, while I just sat back from a distance gunning them all down as soon as they walked out the door. I'm not sure what they were trying to achieve with that because it adds nothing to the game.

Luckily that only happens in a very few levels. And if you're on the map I think you're on the central building does run out of spawns eventually, but the far back area keeps spawning.

As well, once you get to the aliens, they never have infinite respawn that I've seen so far. Would make upgrading your nanosuit far too easy if they did. :D

Regards,
SB
 
I've been playing the game some time and I am loving it. This is one of my favourite reviews so far -typical Gamespy stuff, quality and intelligence- (they scored the game with a 4.5 out of 5).

http://uk.xbox360.gamespy.com/xbox-360/crytek-project/1157367p1.html



I could elaborate a little better but I feel so sleepy that I am running off to bed.

It doesn't seem overly intelligent to me. He starts by calling Crysis 1 an extended tech demo and then goes on to talk about how he loves the gameplay of Crysis 2 highlighting all the same gameplay features that existed already in the previous game.

I haven't played C2 SP yet but plenty of experience with the MP, plus online accounts from people who have played both SP tell me that the nano suit in the second is not superior to the first, in fact IMO at least its lacking in several respects.

Crysis 1 was highly critically acclaimed when it launched, the gameplay IMO was superb and no closer to "an extended tech demo" than many other "story light" AAA FPS's like the CoD series for example. I'm always suspicious of the motives of anyone who make that claim, espacially if they then go on to explain how much they enjoy the gameplay of C2 based on the use of the nanosuit. How is the core gameplay that different? The reviewer reveals his lack of experience in the first game by talking about "navigating menu's to access nanosuit powers". Presumably by that he's talking about the 1/4 second mouse flicks required to switch between powers which incidentally is a lot easier to do in the first than in the sequel which also uses a similar rotary menu system which tends to stick a lot, at least in MP.

BTW Cyan, I've been meaning to ask what the deal is with your sig?

Who do you think has been owned? I guess if there was anyone out there short sighted enough to make the claim that Crysis 2, a game designed from the ground up to run on consoles, wouldn't run well on consoles then yeah they've been owned. But of course Crysis 2 is a "Far Cry" from Crysis which as expected, does not run on consoles. Yeah Crysis 2 looks great. And on the PC, thanks (pretty much exclusively) to its superior lighting it can even be argued to look better than the original. But it's still a very different game utilising smaller, more confined and less interactive environments so there's not really a great deal to be concluded from the fact that it runs on consoles. Note I didn't use the modifer "well" given the raft of complaints from console gamers about image quality, LOD and framerate.
 
It doesn't seem overly intelligent to me. He starts by calling Crysis 1 an extended tech demo and then goes on to talk about how he loves the gameplay of Crysis 2 highlighting all the same gameplay features that existed already in the previous game.

I haven't played C2 SP yet but plenty of experience with the MP, plus online accounts from people who have played both SP tell me that the nano suit in the second is not superior to the first, in fact IMO at least its lacking in several respects.

Crysis 1 was highly critically acclaimed when it launched, the gameplay IMO was superb and no closer to "an extended tech demo" than many other "story light" AAA FPS's like the CoD series for example. I'm always suspicious of the motives of anyone who make that claim, espacially if they then go on to explain how much they enjoy the gameplay of C2 based on the use of the nanosuit. How is the core gameplay that different? The reviewer reveals his lack of experience in the first game by talking about "navigating menu's to access nanosuit powers". Presumably by that he's talking about the 1/4 second mouse flicks required to switch between powers which incidentally is a lot easier to do in the first than in the sequel which also uses a similar rotary menu system which tends to stick a lot, at least in MP.

BTW Cyan, I've been meaning to ask what the deal is with your sig?

Who do you think has been owned? I guess if there was anyone out there short sighted enough to make the claim that Crysis 2, a game designed from the ground up to run on consoles, wouldn't run well on consoles then yeah they've been owned. But of course Crysis 2 is a "Far Cry" from Crysis which as expected, does not run on consoles. Yeah Crysis 2 looks great. And on the PC, thanks (pretty much exclusively) to its superior lighting it can even be argued to look better than the original. But it's still a very different game utilising smaller, more confined and less interactive environments so there's not really a great deal to be concluded from the fact that it runs on consoles. Note I didn't use the modifer "well" given the raft of complaints from console gamers about image quality, LOD and framerate.
I think you are right in part. If game like far cry 2 or Bad company 2 wasn't out, crysis 2 to me would be more impressive technically to my eyes... but if I consider how huge it's the area in the ubi game, or the interactive of DiCE engine, some doubts about the 'flawless' job of crytek remain.
 
I think you are right in part. If game like far cry 2 wasn't out time ago, crysis 2 to me would be more impressive technically to my eyes... but if I consider how huge it's the area in the ubi game, some doubts about the 'flawless' job of crytek remain.
Hmm, everything in Far Cry 2/Dunia feels really 'fake', IMO.
 
Its their art direction, its the choice they took and tbh its pretty realistic in its portrayal of Africa as far as looks go.
 
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