[360, PS3] Crysis 2

Well, let's try to stay positive. If they keep EA as their publisher, then maybe Crytek can use the Frostbite 2 engine for their next game. :devilish:
 
Well, let's try to stay positive. If they keep EA as their publisher, then maybe Crytek can use the Frostbite 2 engine for their next game. :devilish:

lol!

Perhaps it is best to actually see how games on FB2 looks for consoles before dismissing CE3.
 
Just saying, not praying!

A nice showcase to see the visuals well should be IIRC second mission "Alien Vessel". Some damn nice vista you get to experience. MP demo has been a disaster, they should have just released SP demo. The intro cutscene would start to open up the jaws. :)
 
http://blog.us.playstation.com/2011/03/16/crytek-talks-crysis-2-ps3-multiplayer-demo-now-available/

PSB: One recent IGN article said Crysis 2 didn’t look very good on PS3. CVG/PSM disagreed. What’s your response?

NC: I’ve gone on the record saying that if you stick PS3 and 360 side by side I would challenge anyone to find any meaningful difference. I don’t see it at all.

"Meaningful" LOL.

Wonder how long the comments on that article will last? As someone pointed out earlier, 99% of the general public don't givce a flying f**k about such trivial things. If they did, BLOPS wouldn't be sat at a gazillion copies sold.
 
There is definitely some bluriness going on that is not explained by the slight reduction in horizontal resolution relative to the 360 version. I'm curious to hear what it is. I still think it'll look pretty nice in motion, from the PS3 vids I've seen.
 
I dunno certainly feels that way.But thats not only problem, it has nothing that stands above other games,everything is average or below.
Didn't realize average games used 100% realtime lighting with GI, proper HDR, SSAO, IBL, etc...

"but it still does not take away that the game pushes a whole lot of tech."

So if a game pushes tech and the resulting framerate is 10fps for example, it's still props to the devs?
It worked for Team ICO last gen, with SotC.
 
The end result is average though. None of that stands out as wow to me in this game.BFBC2 has like none of that yet looks better.


I think that is the keyword looks are subjective.
A list of things a engine does not.

I know ms secret plan for every massive multiplat engine they contract the creator for exclusive to have the engine optimized for their platform.:devilish:
 
Didn't realize average games used 100% realtime lighting with GI, proper HDR, SSAO, IBL, etc...


It worked for Team ICO last gen, with SotC.

Average being the key word.

Yep, only Team Ico had a blockbuster game under the hood, so deficiencies were palmed to one side. Hey, at least we get to try SOTC again soon in all its 30 fps glory ;)
 
The key to a good looking console game is in striking a right balance between pre-calculated and real time effects, along with a balance between art and tech.
Just because a game does everything in real time won't automatically mean that its ahead of every other game, maybe it is in terms of the convenience the engine offers while developing the game but not necessarily in terms of visual appeal.
 
I'll say up-front, I am impressed with how they seem to have got the lighting right and the colors correct, and some of the physics are nice too. There may not be a lot more positive that I can say about that (I've tried the PC demo, will try the PS3 and 360 demos), but from what I've seen so far the lighting is just very real looking, much like, say, Gran Turismo. There are certainly scenes that I think look better than Killzone 2 just because of the lighting (and some transparancy also looks great, as do some water effects). On the other hand, what I've seen so far is neither exciting or vibrant - I'll have to see more effects for that. I'd almost prefer this engine for a game like Heavy Rain than a shooter, maybe. Have to think about this some more.
 
Back
Top