[360, PS3] Crysis 2

Would not say the lighting is average.
And alot of folks are over reacting on different forums because of the pc and ps 3 builds. Hell some even say the pc build loooks way worse then crysis on the same setting. Hope that crytek/Ea learned something about how to handle PR.

The lighting is great tbh, really nice, but again at the cost of other things.
 
Yeah, It's pretty disappointing across the board. Crytek should be worried about advertising Cryengine 3 for multiplatform development if their flagship console title is looking like this. The lighting still looks nice but the rest of the package fails tremendously.
Everything is there though,just wait for SP to see it.HDR,SSGI,bokeh,camera/object mb,dynamic lighting,interactive water etc.

Crytek does not have luxury where you can design your games to fit PS3,it has to be the same all across the platforms.I don't know,I didn't expect consoles to be native 720p after what they put in it and while IQ may be bad there is still no denying they are pushing alot of tech from the old boxes.
 
The lighting is great tbh, really nice, but again at the cost of other things.

I thought the cost of the GI was small actually, considering what they are doing.

GI_LPV.jpg
 
Everything is there though,just wait for SP to see it.HDR,SSGI,bokeh,camera/object mb,dynamic lighting,interactive water etc.

Crytek does not have luxury where you can design your games to fit PS3,it has to be the same all across the platforms.I don't know,I didn't expect consoles to be native 720p after what they put in it and while IQ may be bad there is still no denying they are pushing alot of tech from the old boxes.
Seems pointless to push things that don't stand out to impress imo.BFBC2 looks way better to my eyes so does Blops.
 
Everything is there though,just wait for SP to see it.HDR,SSGI,bokeh,camera/object mb,dynamic lighting,interactive water etc.

Crytek does not have luxury where you can design your games to fit PS3,it has to be the same all across the platforms.I don't know,I didn't expect consoles to be native 720p after what they put in it and while IQ may be bad there is still no denying they are pushing alot of tech from the old boxes.
I really don't care if Crytek has every possible tech features in their checklist.
They might as well throw in some tessellation while they're at it, maybe they can butcher the resolution even further or cut down the textures to ps2 level so that on the surface it would sound even more glamorous. Bad bad decision really.
 
The problem isnt the resolution but the framerate. All of those graphical features dont mean much if the framerate makes it look dissapointing in motion. It may look better in screenshots but its at detriment to the actual game imo. Consoles are all about making sacrifices in the right areas and its my feeling that crytek have made the wrong sacrifice with the PS3 version. Aiming for parity is fine but framerate is probably the most important aspect to attain parity with, they should have cut some effect in order to gain parity there imo.

Im still hopefull it isnt final code, the 3D is still totaly fake which they said wouldnt be the final implementation. Fingers crossed things will change.

I do appologise for the negativity i know it can be annoying, it could be the hype around it has ment i have been more dissapointed with it than i otherwise would have been for your average game. I will give it another go tonight.
 
I really don't care if Crytek has every possible tech features in their checklist.
They might as well throw in some tessellation while they're at it, maybe they can butcher the resolution even further or cut down the textures to ps2 level so that on the surface it would sound even more glamorous. Bad bad decision really.
Well thats ok if you ask me but whats the final say from community about this?"Its 360 port" "They don't know shit" etc. You can say that you don't care about bokeh,about real time GI and other "neaty" things but it does not take away from Crytek pushing them in console versions of the game.It does not take away the fact that these things cost you performance and it seems that consoles can't handle it at 720p while having less than 512 mb of ram.

Game is clearly not a port since we all know its worked on simultaneously.Anyway,as months/years go by I believe Joker more and more...It seems that(at least judging by their papers) RSX has far to much problems for Cell to work everything for it.I don't care what everyone say but after looking at yesterdays SP gameplay from 360 version game clearly looks much more "unpredictable" than some other console shooters and practice shows that unpredictable and ps3 don't really go hand to hand.
 
Well thats ok if you ask me but whats the final say from community about this?"Its 360 port" "They don't know shit" etc. You can say that you don't care about bokeh,about real time GI and other "neaty" things but it does not take away from Crytek pushing them in console versions of the game.It does not take away the fact that these things cost you performance and it seems that consoles can't handle it at 720p while having less than 512 mb of ram.

Game is clearly not a port since we all know its worked on simultaneously.Anyway,as months/years go by I believe Joker more and more...It seems that(at least judging by their papers) RSX has far to much problems for Cell to work everything for it.I don't care what everyone say but after looking at yesterdays SP gameplay from 360 version game clearly looks much more "unpredictable" than some other console shooters and practice shows that unpredictable and ps3 don't really go hand to hand.

Did you stamp you're feet when you typed that in?
 
Well thats ok if you ask me but whats the final say from community about this?"Its 360 port" "They don't know shit" etc.
Crytek
The console has been spoiled in recent months with Killzone 2, Uncharted 2 and God of War III each setting new graphical standards. However, lead Playstation 3 programmer Michael Glück is confident that Crysis 2 will exceed anything that has gone before.

Thats what I think.
 
Did you stamp you're feet when you typed that in?
Nope.While im disappointed ps3 turned out the way it did I'm disappointed that people call it a port or lazy job but its really not.
Yes,IQ took big hit and maybe they could have done better with dropping few features but it still does not take away that the game pushes a whole lot of tech.

End results are pretty much spoiled by IQ and I agree with some of you that said that other compromises could result in better looking game.
 
Well thats ok if you ask me but whats the final say from community about this?"Its 360 port" "They don't know shit" etc. You can say that you don't care about bokeh,about real time GI and other "neaty" things but it does not take away from Crytek pushing them in console versions of the game.It does not take away the fact that these things cost you performance and it seems that consoles can't handle it at 720p while having less than 512 mb of ram.

Game is clearly not a port since we all know its worked on simultaneously.Anyway,as months/years go by I believe Joker more and more...It seems that(at least judging by their papers) RSX has far to much problems for Cell to work everything for it.I don't care what everyone say but after looking at yesterdays SP gameplay from 360 version game clearly looks much more "unpredictable" than some other console shooters and practice shows that unpredictable and ps3 don't really go hand to hand.

Did you really think it's only a ps3 hardware fault? imho I have great doubts after so much good multiplatform follow in the years.... I don't think it's magically become a master of close system, knowing its previous experiences.... by the way no one call its job lazy or something like that, but more simply close hardware it isn't the best scenario for crytek job.
 
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Did you really think it's only a ps3 hardware fault? imho I have great doubts after so much good multiplatform follow in the years....
Dunno.I would guess its more about memory(thats what they are talking about in their yesterdays leaked CE3 papers).

Lots of games that do alot of things dynamic got similar treatment on ps3 platform in these years.CE3 seemed to be perfect multiplatform engine because you are making level on PC and it gets replicated on consoles,so essentially there is no hassle with porting.

Who knows what has gone wrong...It would be nice if DF got them to interview.Maybe some PS3/360 graphs or something.
 
Wow that was unexpected. I havent tried the demo yet, but from what peopel are saying here there is noticable difference in performance?

Considering their claims that they were getting more juice out of the PS3 some time ago and that it was probably going to look better, you ponder what in the world happened?

You expect them to have more trouble at the beginning not afterwars when they know the insides and outsides of the hardware, and clearly they have found lots of bottlenecks in the PS3 that make you wonder if it is not just different strengths between the two platforms but if the PS3 has overall less performance regardless of what Cell can do to assist in graphics and such

Is it mostly due to the memory limitations and lack of flexibility in the memory?
 
Wow that was unexpected. I havent tried the demo yet, but from what peopel are saying here there is noticable difference in performance?

Considering their claims that they were getting more juice out of the PS3 some time ago and that it was probably going to look better, you ponder what in the world happened?

You expect them to have more trouble at the beginning not afterwars when they know the insides and outsides of the hardware, and clearly they have found lots of bottlenecks in the PS3 that make you wonder if it is not just different strengths between the two platforms but if the PS3 has overall less performance regardless of what Cell can do to assist in graphics and such

Is it mostly due to the memory limitations and lack of flexibility in the memory?

In cfg. file that Nebula provided it seemed like downgrade to this resolution gave them 14 mb and 4ms time.
 
"but it still does not take away that the game pushes a whole lot of tech."

So if a game pushes tech and the resulting framerate is 10fps for example, it's still props to the devs? IMO there should of been a middle ground, with the middle ground being 30fps constant, with full 720p. I think it would still of looked great ...........as a multiplatform title.
 
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Wether PS3 is not powerful enough to run all the features or not is not the point, the point is that if the dev cant get the game to run well with all the features then features should be dialed back. People arnt dissapointed that its not as good as the 360 version so much, they are dissapointed because it doesnt look that good to them on PS3 in its own right and doesnt stand up as well to its peers on the same console.
 
Wether PS3 is not powerful enough to run all the features or not is not the point, the point is that if the dev cant get the game to run well with all the features then features should be dialed back. People arnt dissapointed that its not as good as the 360 version so much, they are dissapointed because it doesnt look that good to them on PS3 in its own right and doesnt stand up as well to its peers on the same console.

Yeah but the question is what happened and resulted to that performance?
 
"The console has been spoiled in recent months with Killzone 2, Uncharted 2 and God of War III each setting new graphical standards. However, lead Playstation 3 programmer Michael Glück is confident that Crysis 2 will exceed anything that has gone before. "

Glaring.
 
"but it still does not take away that the game pushes a whole lot of tech."

So if a game pushes tech and the resulting framrate is 10fps for example, it's still props to the devs? IMO there should of been a middle ground, with the middle ground being 30fps constant, with full 720p. I think it would still of looked great ...........as a multiplatform title.
I agree with that.Thats why I said that if some features were to be dumped it would probably result in higher resolution and frame rate.But what I also said is that final result,I mainly think about IQ,does not take away the fact that MAYBE they just couldn't go higher with the things they push.

Sure you could dump something like SSAO or SSGI,HDR for more bandwidth or bokeh which results in frame drops even on very powerful PC hardware.They could have gone with that,its not that all game have those but they chose different way.From our point of view wrong but who knows why.I won't guess anymore,don't like to guess :smile:
 
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