coral sea challenge is at ~970,000 and ~641,000 PS3
not bad considering it started a couple of hours ago
not bad considering it started a couple of hours ago
Think we can get 40 million kills this weekend? I'm pretty good in a tank.
No this and BFBC2 are based on the Frostbite 1 engine (with some additions)
For sure smoke is one of those additions. Awesome smoke!.
I think the engine is wonderful. Very smooth and with great view distances and very little popping. I recently restarted playing Oblivion with has a similar setup ( grass, trees, sun in the horizon... ) and what a engine difference...
Two things i would like to improve: the particle effects in explosions are like too big pixels or something like that ( has it to be with they being of a smaller resolution than the rest of the game ? ) and the dead animations: just when you kill someone looks like the dying animation is replaced by the bag falling and it happens too abruptly, i think it would be better to have a proper dying only animation and leave the bag appears only when walking over the bodies. This to increase even more the shooting mechanics satisfaction. Ideas for BF BC 2!.
Thanks for the feedback!
The "big pixel" particles is because they are rendered in half-resolution to save performance which is important in a such a chaotic environment, but we would definitely like to continue to look into reducing aliasing on this and in general.
Regarding the animations, yes they have some lacking transitions in some cases (remember, $15) but we have some plans there and I believe BFBC2 drops the actual weapons instead of a bag.
Glad people like it! For those with problems, we are adding servers like crazy Way more downloads then what we expected / planned for.
There is also a very lively official forum here with discussions with the rest of the devs and the community about everything related to it.
I wonder why we haven't seen a revamped Unreal Tournament or Quake 3 Arena?
Anyone know the exact rules as to when you can eject from a plane? This last round of playing I did it once but I have hit "x" lots of other times while flying and not been able to eject.
Thanks for the feedback!
The "big pixel" particles is because they are rendered in half-resolution to save performance which is important in a such a chaotic environment, but we would definitely like to continue to look into reducing aliasing on this and in general.
Regarding the animations, yes they have some lacking transitions in some cases (remember, $15) but we have some plans there and I believe BFBC2 drops the actual weapons instead of a bag.
Thanks for the feedback!
The "big pixel" particles is because they are rendered in half-resolution to save performance which is important in a such a chaotic environment, but we would definitely like to continue to look into reducing aliasing on this and in general.
Regarding the animations, yes they have some lacking transitions in some cases (remember, $15) but we have some plans there and I believe BFBC2 drops the actual weapons instead of a bag.
Viewed the demo last night and we were getting all enthusiastic. It's set to allow us to form a posse and keep together with Party Spawn, and communicate with private party chat. Just about given over to buying the game when the subject of servers came up. In the demo there's only a Quick Launch option. What are the game setup/find options like? Can we deliberately get into a server with enough space for our team, or must we jump from one game to another in the hopes we'll all fit?