[360, PS3] BF:BC2 and BF 1943 online

True, but you pretty much die any time the tank gets hit with a rocket propelled grenade, which is very frequent. You're best to jump out any time the tank gets reasonably close to an enemy spawn.

That's one of the things that's always bugged me about online FPS multiplayer when using real world vehicles/settings.

The turret mounted machine gunner was useful on a tank in reality due to the suppression/imminent death it represented to enemy infantry that tried to approach a tank too closely. Thus reducing one of the weaknesses of a large armored vehicle. Fear of imminent death is a great intimidator in preventing suicide rushes.

Online games however, expecially ones with respawn are completely opposite. The risk of a few seconds waiting to respawn is usually worth it to take out a large vehicle threatening your base.

In this example, making the turret gunner virtually worthless. Something to partially combat that would be to maybe give the turret gunner an armor bonus while there or something. As it is, he's a sitting duck sitting in the biggest target on the battlefield. :p

Regards,
SB
 
The secret to using the tank is to play like a coward, like I do. I'm not lulled into a false sense of security by the large armored vehicle. I sit at range and pick guys off. When the enemy finally gets tired of being mowed down and starts to rush me, I just keep backing away until I'm safe enough to heal the tank.

If you try to cap a flag with the tank, you're basically going to get blown up in about five seconds by all the guys spawning around you spamming grenades and rpgs. The tank needs to be used as a support for the infantry, not as an offensive machine.
 
You guy should listen to Scott about tank tactics. He's a survivor! Went a whole game without dying yesterday I think. I'd classify myself as a sucide bomber (without a bomb). This game is a lot of fun. To the point, I can finally trade in CoD4 and play this while waiting on MW2.
 
That's one of the things that's always bugged me about online FPS multiplayer when using real world vehicles/settings.

The turret mounted machine gunner was useful on a tank in reality due to the suppression/imminent death it represented to enemy infantry that tried to approach a tank too closely. Thus reducing one of the weaknesses of a large armored vehicle. Fear of imminent death is a great intimidator in preventing suicide rushes.

Online games however, expecially ones with respawn are completely opposite. The risk of a few seconds waiting to respawn is usually worth it to take out a large vehicle threatening your base.

In this example, making the turret gunner virtually worthless. Something to partially combat that would be to maybe give the turret gunner an armor bonus while there or something. As it is, he's a sitting duck sitting in the biggest target on the battlefield. :p

Regards,
SB

Day of Defeat was good this way, the MG42 was in fact very useful as a suppression weapon. In CS the SAW is pretty useless, though, so it's not just respawn that screws it over, but a tendency in many games to make LMGs less powerful than they really are, since the weapon's weight and cumbersomeness can't really be modeled in a very fun way (see DoD).
 
yea, the tanks to me are the most well done to date... the coaxial gun helps A LOT and while the terrain is tight quarters and they move slowly, once mastered, you can do pretty well with them. Between that, switching to infantry for some ground shooting and the occasional plane ride, this is far more interesting than BF:BC, although BC is much more realistic in general.

this game is just more FUN and the maps being designed for conquest mode alone, helps greatly.

oh and I love being able to pick off the gunner in a tank :)

the game is well balanced IMO. I thought the planes would dominate based on some of the preview comments here, but that is not the case at all. the planes add support, make flying and parachuting to Flags for a quick cap, can control the enemy planes and can help destroy tanks. The thing about planes that I love by far (besides dive bombing :D) is the atmosphere that it adds.... Oh my! when they go swooping down on you (that sound!) or when they come tumbling out of the sly with a lone parachite floating down in the distance... beauty! :)
 
On the 360 you can form a squad before launching into a match together. On the main menu, right below "Quick Match", there is an option that says something like, "PLay a squad match with friends." You invite everybody in and then you find a game. It seems to be having some problems with the matchmaking though where one person will get into the game and another won't. Not sure if this option is available on the PS3, but I think it should be. It is independent of the 360s party system. Call of Duty 4 did the same thing.

Yes, it's available on the PS3. It's just called "Join Match With Friends". To me the game is ok for $15, but many notches below Warhawk IMO.
 
One thing I don't think I like is the bombing run. It seems that on most of the maps, the bombing run shack is found on the uncapturable base. At least in BC, artillery was limited to the first few maps on goldrush. Is it even possible to C4/bomb the bombing run shack?
 
One thing I don't think I like is the bombing run. It seems that on most of the maps, the bombing run shack is found on the uncapturable base. At least in BC, artillery was limited to the first few maps on goldrush. Is it even possible to C4/bomb the bombing run shack?

No, it's an invincible building. I think on wake island the bombing run building is on the airfield base, which is capturable, and it is also capturable on at least one of the others. But you can shoot down the bombing run with AA guns, or you can jump in a plane and shoot them down. I almost had 300 points on one map in a plane, with only 1 or 2 kills, just from shooting down those bombers. Otherwise my plane scores are usually pitiful. Always shoot the lead plane first and then go for the ones on the sides.
 
No, it's an invincible building. I think on wake island the bombing run building is on the airfield base, which is capturable, and it is also capturable on at least one of the others. But you can shoot down the bombing run with AA guns, or you can jump in a plane and shoot them down. I almost had 300 points on one map in a plane, with only 1 or 2 kills, just from shooting down those bombers. Otherwise my plane scores are usually pitiful. Always shoot the lead plane first and then go for the ones on the sides.

Bomber control is at a cap base on all maps AFAIK

yes, shooting down the bombers is another key for fighters forgot about that. what I think is balanced is you don't get decimated by the fighter as a ground force, it all feels balanced IMO
 
yes, shooting down the bombers is another key for fighters forgot about that. what I think is balanced is you don't get decimated by the fighter as a ground force, it all feels balanced IMO

I think that's because of the recharge. Not that familiar with 1942, but in BF2 airplanes were extremely fast for the size of the map, even on the huge maps -- and so returning to base to refuel/restock was a matter of seconds, after which you could attack again.

But yeah, it actually is balanced. Tanks are relatively weak, planes aren't instant killing machines, etc. It's more infantry-based, which I've always felt was the best path for BF2. My main problem is with conquest mode... I think Goldrush's focus is necessary to improve the game, otherwise there's generally very little actual defending going on, it seems. Mostly musical chairs, and everyone's an idiot.
 
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got this from a GAF poster

Originally Posted by The Faceless Master:
it takes a helluva lot more than that!

from the front/sides it takes
9 Grenades (they do about 12% damage)
9 Rifle Grenades (they do about 12% damage)
3 Rockets (they do about 35%)

if you aim at the turret and not the base, it takes
[obviously, i'm not gonna aim grenades at the turret]
8 Rifle Grenades (they do about 14% damage)
3 Rockets (they do about 40% damage)

if you shoot it from the back, it takes
4 Grenades (they do about 27% damage)
4 Rifle Grenades (they do about 27% damage)
2 Rockets (they do about 80% damage)
and of course this is assuming 100% health and satchel charges by Sniper are instant kills if placed on or beneath tank
 
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BTW Repi

the one issue I have definitely noticed is sound drops... playing with headphones is almost disorientating the way the sound will fade out for a second and then pop back in.

thanks
 
The secret to using the tank is to play like a coward, like I do. I'm not lulled into a false sense of security by the large armored vehicle. I sit at range and pick guys off. When the enemy finally gets tired of being mowed down and starts to rush me, I just keep backing away until I'm safe enough to heal the tank.

Coward :p Good way to get a nice killratio thought. I just find that sort of action to boring.

If you try to cap a flag with the tank, you're basically going to get blown up in about five seconds by all the guys spawning around you spamming grenades and rpgs. The tank needs to be used as a support for the infantry, not as an offensive machine.

I cap flags with tanks all the time, you just gotta know when to leave the tank. A tank can surive a lot except for bombs, so i like to sit it in initially because the machine gun is effective against infantry and i can stand my own for a while. Then just run out, and stay within the zone until the thing is captured. They are also pretty fast, so nice for transportation (jeep is nice for safe transportation, but grenade launchers take you out to easily.)

Tanks are great offensive machines because they are allways the centre of attention, if your with your squad they can get into good capturing positions while the enemy is bizzy trying to kill you.

A tank can withstand quite a lot, its not like your defenceless against the spawning people, you can move around and you have a BFG + machine gun.

Im getting quite bad lag on the PS3 with this one, a lot of my kills are clearly very delayed, atleast it takes a while for some people to die\kill message (it allmost seems as if netcode is P2P, because i dont have to lead kills in order to get them, even with the lag)..

I like the game, wish it had more guns. Kinda tempting to buy BC on a budget thought.
 
I played the trial version last night,. The game completely caught me off-guard. I thought it was a remake of an arcade game with flying planes. Wasn't expecting the 1st person view & the Tribes vibe. Unfortunately I didn't realize that there was a time limit on the trial. That was totally bogus & cheap. Had I known that I might have sought out the tutorial first. Now I've got a game were I have a much better handle on things, but the trial is now expired. By the time I get around to affording the game(when it hits $10) all the online players will be so seasoned that playing online won't be very enjoyable for somebody that's not as good as the opposition. This is one of the reasons why playing online games like these months after they're released isn't very fun. Too bad I won't have anymore trial time later to verify this. Great move EA.

Tommy McClain
 
I don't think even EA is positioning this as a long-lasting game, just something to tide folks over 'til the full-price MP shooters hit later this year, and BC2 hits the next.
 
The secret to using the tank is to play like a coward, like I do. I'm not lulled into a false sense of security by the large armored vehicle. I sit at range and pick guys off. When the enemy finally gets tired of being mowed down and starts to rush me, I just keep backing away until I'm safe enough to heal the tank.

If you try to cap a flag with the tank, you're basically going to get blown up in about five seconds by all the guys spawning around you spamming grenades and rpgs. The tank needs to be used as a support for the infantry, not as an offensive machine.

Heh, that's the exact same strat I used to own 1942 with waaay back when. Does 1943 still have the same parabolic shot modeling that 1942 did? That was the sign of a person who actually knew what they were doing, when they could quickly respond to a surprise tank attack and hit at range with the first shot.

In this case though I was more referring to anyone hopping in to be the turret gunner being a sitting duck with a low lifespan. Either you died fast if the tank driver tried to stay near the front lines, as in typical WWII tactics as infantry support and cover vehicle. Or bored to death if they stayed at max range as small artillery (what I usually did if the map was conducive to it).

Regards,
SB
 
I wish the guy in the MG on the tank could duck. You're basically a meat shield up there.

This and a forward facing armor would have replicated the fear of the gunner without the need for the high ROF (rate of fire). As it stands I *love* it when someone gets in the turret -- free headshot :devilish: The sniper is ridiculous here because you snipe the sap on top and then sachel charge the tank BOOOOM!

I know this is "Action Battlefield" but I think the tanks would have been much better if they were a bit slower, had +1 shot more damage from front/side bazookas and tank fire (if you are even loosely working with a small group tanks are lunch every time) and a scarier gunner then would mimick what they should be -- a tank. Right now they are an APC in sheeps clothing. Heck, the main tank gun appears to do little to no damamge to soft targets. ho hum.

Obviously the game carries over a lot of the improvements seen in the franchise from BF:V, BF:2, BF2142, and BFBC. Little things like the flag/sort error (*big* problem in '42) and the ability to spawn on a squad are excellent additions. Going with the (*excellent*) large maps with 12v12 with traditional conquest, for example, was a big mistake IMHO. A "push" style gameplay ala Frontlines would have made for more concentrated action. Instead there are more flags and random flag capping. I know in 1942 a map like Guadal Cannal always had 4 flags and Wake 5, but BF2 had the idea right of 16/32/64 map variants. 24 players with aircraft on large maps really only needed a small number of flags. A map like Wake should have been straight up, "Attack/Defend" instead of free-for-all. When the Defending team gets a few bases lost their tickets should drain quickly.

I had written a post a long time ago that I did not publish on a BF1942 remake and this is pretty much the opposite of what I had in mind. This is a $15 game and intended to be fast and accessible--and it succeeds. But it is also shallow. It failed to import some of the BEST things about progression of the BF franchise. A perfect examples is squads. In BF2 you could not only spawn togetther but could communicate through the rose and chat. Right now getting into a squad is a pain (if it works...), coms is spotty, and there is no simple marker/designation system. Even little things, like ticket count with a real number, are replaced with a "noobish" meter. For a team game the actual score and condition of the game is pretty obscured (perfect to get it out of the way for more senseless suicide runs I guess).

I would probably complain more about the gameplay if I haven't had my 360 crash out of every game session I have had preventing me from actually spending more time playing. My 360 is almost a year old and this is the only game that has EVER crashed my 360. 4 times and counting now. Getting into a games as recent as yesterday was still a pain and the games were laaaaggy.

Of course with how EA is running the game I cannot start a small part with my friends and play 3v3 airplanes or whatever because it is one of those games you MUST play on THEIR servers--of which have been an utter debaccle.

The game is not all bad. The engine, minus some really bad artifacts and broken rendering spots, is a huge step up from '42 and the dynamic nature of the maps makes for some excellent gameplay. The maps are also huge and really minimize pop-up for their size. Seeing a bombed out villiage is a blast and does impact gameplay a lot--major thumbs up there. Movement and aiming are a a BIG improvement over BFBC in my opinion and the ability to sprint is something BF1942 always needed--evading snipers is now a very real possibility. This is also why I think there should be 2 tank types like 1942, as foot soldiers would be quick enough to evade the larger, plodding tanks with ease. On the negative the "fast and furious, dumbed down" gameplay of BF1943 also still has not adopted prone and with it the *far* superior deviation model in earlier games that really rewarded thoughtful gunplay. I am finding jumping and shooting, or in the least no penalty for free look 180 degree spins, to be a run-and-gun pleasure but really diminish the gunplay balance of crouching and minimiing movements to take good shots on moving targets.

The earlier BF franchises on the PC had a better system of the enlarging aiming reticle that clearly indicated how (in)accurate your gun was in general and how movement had a negative impact on accuracy and while position changes to more stationary positions (prone>crouching>standing) aided aim, especially at longer distances. Alas the small clips in BF1943 do at least minimize some of the mindless run and gun, but it also diminishes the effectiveness of beeing in the weeds (foliage FTW great job there DICE) and trying to pick off a small squad walking aimlessly down a path. 1943 is an improvement over BFBC imo, but the style is more suited for a $15 arcade game than a real BF game.

The aircraft are well done and I really, really like what they did with the airdrop bunkers/bombers (although I do think once activated the person should be forced out for a time period, e.g. 1 minute, to free the device up). The fact the AA and fighters can take them out makes it a nicely balanced addition. The fighters fly well (odd with a gamepad, but not bad), although spawning is screwed up. e.g. If you die in the plane you and the plane essentially spawn at the same time which pretty much means if you have a scrub on your team in an aircraft it is his the entire round :LOL:

There are other little subtle things DICE did really well too. For example you don't get any points for base camping (spawn camping at uncap bases). A very subtle and efficient way to prevent the issue. While I miss my ammo chests at flags, APCs, and a class with supplies I don't think the regen ammo is a huge deal. Some people die so often it doesn't matter, but I find in most rounds that your stock is small enough and the regen time just long enough that I could have easily picked up what I needed off a body, in a bunker, APC, friendly, whatever. So while I like the tactical aspect of it, it does make the game accessible. The health regen, on the other hand, is far too fast. The guns are lethal minimizing the issue up close, but at distance I have already seen where you tag someone at long distance (but not a kill, but a hit as indicated by the red hit indicator), they hide, only to come out a little while later and you tag them again and they don't die.

BF1943 is a fun pick up game. BF1943 is also one of the buggiest console games to date. Server issues, lag issues, squad issues, rendering issues, crashing issues. The number of basic collision issues with navigating the map has been annoying. While the gameplay is fierce and accessible (great job there) it definately won't weather time well IMO. I know it isn't supposed to, but the gameplay doesn't pace well with the Conquest style gameplay (which still rocks... just not 12v12 with dumbed down gameplay).

When 1944 hits shelves with a full suite of vehicles (bombers and fighters, APCs light tanks and heavy tanks, full classes focused on team work, robust squad play and team scoring, an enhanced Conquest mode ala Frontlines, 64 players, etc) that incorporates all the great things in the Frontbite engine and addresses all these bugs I will be the first in line--hopefully it won't skip the 360 thinking all of us console gamers are dumb twists only looking for 15 minutes of fun (see: Halo and the depth/balance of their gunplay and vehicle model, a good example of accessibility but rewarding gameplay mastery of the game's nuances). The "Battlefield" genre on the consoles, in the traditional vien, is a pretty dead one on the consoles.

Anyhow, I should be playing BF1943 right now but I am not too excited about yet another 360 crash, fighting servers, trying to get a group all into one game, lag, and another crash. At $15 this is by far my most expensive DLC game. There are a lot of *really good* $15-$20 games on the market, full complete games that don't crash. I know mine is but one opinion but right now I don't feel like this game delivered. Which is sad because it is a LOT of fun when it works and I have been a longtime support of DICE and the BF franchise. Hopefully BF1943 shows DICE that a lot of us really love their games and it will encourage them to do a full fledged title aimed keeping the accessibility (something 42 did well), allowing all styles of gamers to play (something 43 doesn't do so well), and creating a cult following with enough depth that it can be enjoyed for years. Maybe I should boot back up 1942 while '43 gets the wrinkles worked out...
 
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