I wish the guy in the MG on the tank could duck. You're basically a meat shield up there.
This and a forward facing armor would have replicated the fear of the gunner without the need for the high ROF (rate of fire). As it stands I *love* it when someone gets in the turret -- free headshot
The sniper is ridiculous here because you snipe the sap on top and then sachel charge the tank BOOOOM!
I know this is "Action Battlefield" but I think the tanks would have been much better if they were a bit slower, had +1 shot more damage from front/side bazookas and tank fire (if you are even loosely working with a small group tanks are lunch every time) and a scarier gunner then would mimick what they should be -- a tank. Right now they are an APC in sheeps clothing. Heck, the main tank gun appears to do little to no damamge to soft targets. ho hum.
Obviously the game carries over a lot of the improvements seen in the franchise from BF:V, BF:2, BF2142, and BFBC. Little things like the flag/sort error (*big* problem in '42) and the ability to spawn on a squad are excellent additions. Going with the (*excellent*) large maps with 12v12 with traditional conquest, for example, was a big mistake IMHO. A "push" style gameplay ala Frontlines would have made for more concentrated action. Instead there are more flags and random flag capping. I know in 1942 a map like Guadal Cannal always had 4 flags and Wake 5, but BF2 had the idea right of 16/32/64 map variants. 24 players with aircraft on large maps really only needed a small number of flags. A map like Wake should have been straight up, "Attack/Defend" instead of free-for-all. When the Defending team gets a few bases lost their tickets should drain quickly.
I had written a post a long time ago that I did not publish on a BF1942 remake and this is pretty much the opposite of what I had in mind. This is a $15 game and intended to be fast and accessible--and it succeeds. But it is also shallow. It failed to import some of the BEST things about progression of the BF franchise. A perfect examples is squads. In BF2 you could not only spawn togetther but could communicate through the rose and chat. Right now getting into a squad is a pain (if it works...), coms is spotty, and there is no simple marker/designation system. Even little things, like ticket count with a real number, are replaced with a "noobish" meter. For a team game the actual score and condition of the game is pretty obscured (perfect to get it out of the way for more senseless suicide runs I guess).
I would probably complain more about the gameplay if I haven't had my 360 crash out of every game session I have had preventing me from actually spending more time playing. My 360 is almost a year old and this is the only game that has EVER crashed my 360. 4 times and counting now. Getting into a games as recent as yesterday was still a pain and the games were laaaaggy.
Of course with how EA is running the game I cannot start a small part with my friends and play 3v3 airplanes or whatever because it is one of those games you MUST play on THEIR servers--of which have been an utter debaccle.
The game is not all bad. The engine, minus some really bad artifacts and broken rendering spots, is a huge step up from '42 and the dynamic nature of the maps makes for some excellent gameplay. The maps are also huge and really minimize pop-up for their size. Seeing a bombed out villiage is a blast and does impact gameplay a lot--major thumbs up there. Movement and aiming are a a BIG improvement over BFBC in my opinion and the ability to sprint is something BF1942 always needed--evading snipers is now a very real possibility. This is also why I think there should be 2 tank types like 1942, as foot soldiers would be quick enough to evade the larger, plodding tanks with ease. On the negative the "fast and furious, dumbed down" gameplay of BF1943 also still has not adopted prone and with it the *far* superior deviation model in earlier games that really rewarded thoughtful gunplay. I am finding jumping and shooting, or in the least no penalty for free look 180 degree spins, to be a run-and-gun pleasure but really diminish the gunplay balance of crouching and minimiing movements to take good shots on moving targets.
The earlier BF franchises on the PC had a better system of the enlarging aiming reticle that clearly indicated how (in)accurate your gun was in general and how movement had a negative impact on accuracy and while position changes to more stationary positions (prone>crouching>standing) aided aim, especially at longer distances. Alas the small clips in BF1943 do at least minimize some of the mindless run and gun, but it also diminishes the effectiveness of beeing in the weeds (foliage FTW great job there DICE) and trying to pick off a small squad walking aimlessly down a path. 1943 is an improvement over BFBC imo, but the style is more suited for a $15 arcade game than a real BF game.
The aircraft are well done and I really, really like what they did with the airdrop bunkers/bombers (although I do think once activated the person should be forced out for a time period, e.g. 1 minute, to free the device up). The fact the AA and fighters can take them out makes it a nicely balanced addition. The fighters fly well (odd with a gamepad, but not bad), although spawning is screwed up. e.g. If you die in the plane you and the plane essentially spawn at the same time which pretty much means if you have a scrub on your team in an aircraft it is his the entire round
There are other little subtle things DICE did really well too. For example you don't get any points for base camping (spawn camping at uncap bases). A very subtle and efficient way to prevent the issue. While I miss my ammo chests at flags, APCs, and a class with supplies I don't think the regen ammo is a huge deal. Some people die so often it doesn't matter, but I find in most rounds that your stock is small enough and the regen time just long enough that I could have easily picked up what I needed off a body, in a bunker, APC, friendly, whatever. So while I like the tactical aspect of it, it does make the game accessible. The health regen, on the other hand, is far too fast. The guns are lethal minimizing the issue up close, but at distance I have already seen where you tag someone at long distance (but not a kill, but a hit as indicated by the red hit indicator), they hide, only to come out a little while later and you tag them again and they don't die.
BF1943 is a fun pick up game. BF1943 is also one of the buggiest console games to date. Server issues, lag issues, squad issues, rendering issues, crashing issues. The number of basic collision issues with navigating the map has been annoying. While the gameplay is fierce and accessible (great job there) it definately won't weather time well IMO. I know it isn't supposed to, but the gameplay doesn't pace well with the Conquest style gameplay (which still rocks... just not 12v12 with dumbed down gameplay).
When 1944 hits shelves with a full suite of vehicles (bombers and fighters, APCs light tanks and heavy tanks, full classes focused on team work, robust squad play and team scoring, an enhanced Conquest mode ala Frontlines, 64 players, etc) that incorporates all the great things in the Frontbite engine and addresses all these bugs I will be the first in line--hopefully it won't skip the 360 thinking all of us console gamers are dumb twists only looking for 15 minutes of fun (see: Halo and the depth/balance of their gunplay and vehicle model, a good example of accessibility but rewarding gameplay mastery of the game's nuances). The "Battlefield" genre on the consoles, in the traditional vien, is a pretty dead one on the consoles.
Anyhow, I should be playing BF1943 right now but I am not too excited about yet another 360 crash, fighting servers, trying to get a group all into one game, lag, and another crash. At $15 this is by far my most expensive DLC game. There are a lot of *really good* $15-$20 games on the market, full complete games that don't crash. I know mine is but one opinion but right now I don't feel like this game delivered. Which is sad because it is a LOT of fun when it works and I have been a longtime support of DICE and the BF franchise. Hopefully BF1943 shows DICE that a lot of us really love their games and it will encourage them to do a full fledged title aimed keeping the accessibility (something 42 did well), allowing all styles of gamers to play (something 43 doesn't do so well), and creating a cult following with enough depth that it can be enjoyed for years. Maybe I should boot back up 1942 while '43 gets the wrinkles worked out...