I'm going to shift your post around in my response to save repetition on my part:
You're shifting goalposts. Live! is 90% about being able to play online with friends. There are a few other points, but they're all incidental to the whole experience.
Sorry, but I am not the one shifting goalposts. Look at my very first post in this thread, where I go into great depth on how I believe the 360, with Live, has set the standard for online/offline integration. And no, Live is
not 90% about being able to play online. Maybe that's how
you use it, and therefore the experience has defined the very narrow goalposts you view it with.
But XBL has always been about seamless integration between being offline and online, with instant messaging, video browsing, music organisation, demo downloading, game playing, chat, game purchasing, etc all being available within the same easy to browse GUI.
No one's disputing that! What we're disputing is the place on this list. You're defining a very narrow window of functionality as being extremely influential, when there's no reason to believe that. You're talking about features that only the 360 has -- which means features no one else copied. 360's feature-set will undoubtedly affect the next generation of consoles... but those aren't coming out last decade.
I'm not entirely sure that I agree with "narrow". As to if the 360 deserves a place in such a list, well it was the first console that had as much investment in terms of software (and backend) as hardware (possibly more so
) to create a system that was powerful enough to play the latest games, but that had an functionality and an interface that made it easy to game, chat, browse, message, purchase, rent, demo, compete simply.
As for the "no one else has copied", what exactly are you referring to.
But yes, you're right. The feature-set will certainly affect the way consoles are designed in the future, which is more than enough reason to include it in such a list.
I think that things would be mostly the same because, with or without the 360, we'd have the example of all the services that exist on PC, like xfire and vent. We'd eventually get in-game xmb, friend-messaging, maybe even game chat (the very existence of a store would convince Sony to try and keep people signed in). On a larger timescale, no doubt, and I bet we'd never see trophies.
Maybe we would get some of them, but in an integrated system? Probably not, but rather on a game by game service, aping the bad old days of non-integrated, complex PC gaming. But again, it's not just about the MP services, but everything else that goes with Live and, to a lesser extent, now with PSN.
The Wii's genius wasn't motion control, it was branding.
I said exactly the same in an earlier post. Genre-defining marketing, not genre-defining hardware.