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Well the lap that is recorded on leaderboard is. But for sure the lap times that I see above me shouldn't be there, I mean there are some 9 min nurburgring lap time when mine is 6:42 or something like that.
I know! It's just not right! But then I can never get enough polygons. I counted 64387, how about you?.
Lazy programmers I believe. Also programmer art always sucks.
Any answer with a serious explanation for poor polygon detail in Forza 3 will be appreciated by me. Did they make a bad design choice? Maybe they should have reduced pixel shaders and had more polygons? Is it memory constraints for the large levels?
Thanks.
I've only played Forza 2 briefly, and the Forza 3 demo (both with the MS wheel), and I'm curious about how closely Turn10's rendition of Nurburgring and Sarthe are to real life. I was not impressed with Nurburgring in Forza 2, and Sarthe (from a video) appears to lose some of the feel at the transition from the "wide" Mulsanne Straight to the "narrow" and precarious section before the Indianapolis turn. My impressions are very biased from my experience with GT4, and so I'm asking those who have played Forza 3 whether they would consider this version of these tracks as definitive?
What do you mean exactly? Right now you have a map view that contains all events available, with events marked in green that you can enter right now with your current car, in blue with all events you can enter with another car you own, and in white for all events you cannot enter yet because you do not have a suitable car available. Isn't that a lot like what you are referring to? And then besides that you have the auto-calendar / career mode which just generates an event list automatically with weekday and weekend races, etc.
(I do agree its extremely sterile though!)
what's with the drafting in this game? It invalidates your hotlap really quickly when you're racing, but at the same time I barely notice any effect whatsoever. I'll try different cars, but the effect really should be much stronger imho. Strange.
I am not the expert on the exact amount of speed should be induced by drafting at a set distance, but we were playing split screen last night and running Ovals and the drafting allowed for frequent passing. I don't know how "accurate" it is, but my couple hours of play so far wouldn't cause me to label it as "barely noticable." Maybe the cars we drove versus yours is the difference?
As for the career modes I think it is the best sim I have ever played in regards to the setup. To each their own :smile:
Being very familiar with the GT4 (and fresh off GT PSP) versions of those tracks, I can say that the tracks are almost exactly identical, and so very likely accurately modelled versus the real thing. Particularly the Nurburgring is almost uncannily the same in both versions. The shadow/light effects when driving on the track in Forza 3 can be a bit tiring at first though, as it causes cars and track in front of you to be almost like a disco, but you get used to that quickly and last time I drove on it in a multi-player race I barely noticed it anymore. I think you'll be perfectly happy with the Ring in Forza 3! I know how badly Turn10 messed it up in previous versions, but this time they got it right (I've driven on the real thing too and both games match up).
As for Le Mans, the first chicane feels tighter than it is in GT4, but I don't know if that reflects the track more accurately or whether there have been slight changes in the real track since then, but that's really the only difference I noticed. The rest of the track is 100% identical to the GT4 version.
And this is a general rule for all tracks in Forza 3 that also appear in GT4 - Laguna Seca, Suzuka, Tsukuba, Motegi, they're all just about exactly the same and I could drive on them competitively almost instantly thanks to my experience with the GT series.
@Robert: cool impressions from the real life comparison, thanks! I always like reading about that.
Some people say it is good some people say it is not so good.
I am glad they have repaired the tracks. Forza and Forza 2 tracks were not good.
How do you feel about the physics?
Some people say it is good some people say it is not so good. I have read your postings and feel you can have a good unbiased opinion on this.
What is it with the driving lines? I turn them off pretty quick anyway, but found them, like F2, to be very bad suggestions at best. Are they just that, general suggestions? They sure as hell are not the fastest way around the track! If I followed the lines in some of these cars, I may not wreck but I am going to come out of these turns a lot slower. Just doesn't make sense.